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author | Campbell Barton <ideasman42@gmail.com> | 2015-11-18 04:20:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-11-18 04:22:00 +0300 |
commit | a374ff16b5e823ae37b69eb1995d36944b80c57f (patch) | |
tree | ddf35381dbff2df8d39a4d9a809f4102706b5f4f /source/blender/editors/armature | |
parent | eab00634812baf38b5b6535d72284236785dccd5 (diff) |
Cleanup: editor api naming
- use ED_ prefix for api calls
- use ED_*_select_pick for mouse selection (was already done in parts)
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_select.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index dbbdae280f2..efbf8a439a1 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -425,7 +425,7 @@ static int ebone_select_flag(EditBone *ebone) } /* context: editmode armature in view3d */ -bool mouse_armature(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle) +bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle) { Object *obedit = CTX_data_edit_object(C); bArmature *arm = obedit->data; |