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authorCampbell Barton <ideasman42@gmail.com>2014-03-31 16:39:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-31 16:39:08 +0400
commit097a3756c009f5cd9764c5ac1af14d80c2ebbfac (patch)
treee617cb4c0ef7ba8775d9e8b6025b4c8fd2927808 /source/blender/editors/armature
parent847b7bcbeaa95311e9713a4ca77d8e3fbe91b5fb (diff)
Code cleanup: use bool
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_edit.c2
-rw-r--r--source/blender/editors/armature/armature_skinning.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index db57e762848..63869f50c1b 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -200,7 +200,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* adjust bone roll to align Z axis with vector
* vec is in local space and is normalized
*/
-float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const short axis_only)
+float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const bool axis_only)
{
float mat[3][3], nor[3];
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 2a3688526d0..e3059e113d6 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -235,7 +235,7 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i
}
}
-static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, Object *par, int heat, int mirror)
+static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, Object *par, int heat, bool mirror)
{
/* This functions implements the automatic computation of vertex group
* weights, either through envelopes or using a heat equilibrium.
@@ -415,7 +415,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob,
MEM_freeN(verts);
}
-void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par, int mode, int mirror)
+void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par, int mode, bool mirror)
{
/* Lets try to create some vertex groups
* based on the bones of the parent armature.