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authorJoshua Leung <aligorith@gmail.com>2014-09-06 16:23:26 +0400
committerJoshua Leung <aligorith@gmail.com>2014-09-28 19:23:43 +0400
commitc63afbbe6ffa4ac8c11f3a8181a91616e5e4c7c7 (patch)
tree3e166d930348fcf55e69191859145805ed2aaeae /source/blender/editors/armature
parentbf8cd9011de98dbe414100ae01777fa8d9f677a1 (diff)
Typo and spelling fixes
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 1e4d9bac246..b7ab7fe064d 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -70,7 +70,7 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
/* Put the armature into editmode */
ED_armature_to_edit(arm);
- /* Transform the bones*/
+ /* Transform the bones */
ED_armature_transform_bones(arm, mat);
/* Turn the list into an armature */
@@ -100,7 +100,7 @@ void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4])
mul_m4_v3(mat, ebone->head);
mul_m4_v3(mat, ebone->tail);
- /* apply the transfiormed roll back */
+ /* apply the transformed roll back */
mat3_to_vec_roll(tmat, NULL, &ebone->roll);
ebone->rad_head *= scale;
@@ -190,7 +190,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* Adjust object location for new centerpoint */
if (centermode && obedit == NULL) {
- mul_mat3_m4_v3(ob->obmat, cent); /* ommit translation part */
+ mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */
add_v3_v3(ob->loc, cent);
}
}