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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/editors/armature
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_naming.c6
-rw-r--r--source/blender/editors/armature/armature_relations.c4
-rw-r--r--source/blender/editors/armature/armature_utils.c2
-rw-r--r--source/blender/editors/armature/pose_transform.c14
4 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index c14973d793b..6d4babe9674 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -177,7 +177,7 @@ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep,
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
/* do entire dbase - objects */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
/* we have the object using the armature */
@@ -207,7 +207,7 @@ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep,
}
/* Update any object constraints to use the new bone name */
- for (cob = bmain->object.first; cob; cob = cob->id.next) {
+ for (cob = bmain->objects.first; cob; cob = cob->id.next) {
if (cob->constraints.first)
constraint_bone_name_fix(ob, &cob->constraints, oldname, newname);
if (cob->pose) {
@@ -320,7 +320,7 @@ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep,
/* correct view locking */
{
bScreen *screen;
- for (screen = bmain->screen.first; screen; screen = screen->id.next) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index a6e4632ef9d..5928e1cd12c 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -205,7 +205,7 @@ static void joined_armature_fix_links(Main *bmain, Object *tarArm, Object *srcAr
bPoseChannel *pchant;
/* let's go through all objects in database */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
/* do some object-type specific things */
if (ob->type == OB_ARMATURE) {
pose = ob->pose;
@@ -417,7 +417,7 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n
npchans = &newArm->pose->chanbase;
/* let's go through all objects in database */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
/* do some object-type specific things */
if (ob->type == OB_ARMATURE) {
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index f310092942b..6b09912064e 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -730,7 +730,7 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
armature_finalize_restpose(&arm->bonebase, arm->edbo);
/* so all users of this armature should get rebuilt */
- for (obt = bmain->object.first; obt; obt = obt->id.next) {
+ for (obt = bmain->objects.first; obt; obt = obt->id.next) {
if (obt->data == arm) {
BKE_pose_rebuild(bmain, obt, arm, true);
}
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 0a78669d743..3c21919a7ac 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -74,7 +74,7 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec
Object workob, *ob;
/* go through all objects in database */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
/* if parent is bone in this armature, apply corrections */
if ((ob->parent == armob) && (ob->partype == PARBONE)) {
/* apply current transform from parent (not yet destroyed),
@@ -471,8 +471,8 @@ static int pose_copy_exec(bContext *C, wmOperator *op)
Object ob_copy = *ob;
bArmature arm_copy = *((bArmature *)ob->data);
ob_copy.data = &arm_copy;
- BLI_addtail(&temp_bmain->object, &ob_copy);
- BLI_addtail(&temp_bmain->armature, &arm_copy);
+ BLI_addtail(&temp_bmain->objects, &ob_copy);
+ BLI_addtail(&temp_bmain->armatures, &arm_copy);
/* begin copy buffer on a temp bmain. */
BKE_copybuffer_begin(temp_bmain);
/* Store the whole object to the copy buffer because pose can't be
@@ -485,8 +485,8 @@ static int pose_copy_exec(bContext *C, wmOperator *op)
* This is required because objects in temp bmain shares same pointers
* as the real ones.
*/
- BLI_listbase_clear(&temp_bmain->object);
- BLI_listbase_clear(&temp_bmain->armature);
+ BLI_listbase_clear(&temp_bmain->objects);
+ BLI_listbase_clear(&temp_bmain->armatures);
BKE_main_free(temp_bmain);
/* We are all done! */
BKE_report(op->reports, RPT_INFO, "Copied pose to buffer");
@@ -536,13 +536,13 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
/* Make sure data from this file is usable for pose paste. */
- if (BLI_listbase_count_at_most(&tmp_bmain->object, 2) != 1) {
+ if (BLI_listbase_count_at_most(&tmp_bmain->objects, 2) != 1) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer is not from pose mode");
BKE_main_free(tmp_bmain);
return OPERATOR_CANCELLED;
}
- Object *object_from = tmp_bmain->object.first;
+ Object *object_from = tmp_bmain->objects.first;
bPose *pose_from = object_from->pose;
if (pose_from == NULL) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer has no pose");