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authorPhilipp Oeser <lichtwerk>2020-09-03 15:59:34 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-09-03 16:01:50 +0300
commitf00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (patch)
tree2631292eb3265ad366165ea0fe567d31a1f1f1b5 /source/blender/editors/armature
parenta505a85873602a9e265bafb107d2ea356fc23a17 (diff)
Fix T63125: Gpencil: bones cannot be selected in weightpaint mode
Some underlying functionality was not ready for greasepencil: - BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist) - BKE_modifiers_is_deformed_by_armature - checks in drawing code - checks in (pose) selection code A couple of changes to make this work: - `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`) - `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`) - `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint` This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode) Reviewed By: campbellbarton Maniphest Tasks: T63125 Differential Revision: https://developer.blender.org/D8483
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/pose_select.c50
1 files changed, 37 insertions, 13 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 0e766e6a75f..c63f2ff12c5 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -26,6 +26,7 @@
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_gpencil_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -37,6 +38,7 @@
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
+#include "BKE_gpencil_modifier.h"
#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -172,7 +174,7 @@ bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
* note, special exception for armature mode so we can do multi-select
* we could check for multi-select explicitly but think its fine to
* always give predictable behavior in weight paint mode - campbell */
- if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_WEIGHT_PAINT) == 0)) {
+ if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0)) {
/* when we are entering into posemode via toggle-select,
* from another active object - always select the bone. */
if (!extend && !deselect && toggle) {
@@ -225,7 +227,7 @@ bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
if (ob_act) {
/* in weightpaint we select the associated vertex group too */
- if (ob_act->mode & OB_MODE_WEIGHT_PAINT) {
+ if (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) {
if (nearBone == arm->act_bone) {
ED_vgroup_select_by_name(ob_act, nearBone->name);
DEG_id_tag_update(&ob_act->id, ID_RECALC_GEOMETRY);
@@ -261,17 +263,39 @@ void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_se
{
BLI_assert(base_select && (base_select->object->type == OB_ARMATURE));
Object *ob_active = OBACT(view_layer);
- BLI_assert(ob_active && (ob_active->mode & OB_MODE_WEIGHT_PAINT));
- VirtualModifierData virtualModifierData;
- ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob_active, &virtualModifierData);
- for (; md; md = md->next) {
- if (md->type == eModifierType_Armature) {
- ArmatureModifierData *amd = (ArmatureModifierData *)md;
- Object *ob_arm = amd->object;
- if (ob_arm != NULL) {
- Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
- if ((base_arm != NULL) && (base_arm != base_select) && (base_arm->flag & BASE_SELECTED)) {
- ED_object_base_select(base_arm, BA_DESELECT);
+ BLI_assert(ob_active && (ob_active->mode & OB_MODE_ALL_WEIGHT_PAINT));
+
+ if (ob_active->type == OB_GPENCIL) {
+ GpencilVirtualModifierData virtualModifierData;
+ GpencilModifierData *md = BKE_gpencil_modifiers_get_virtual_modifierlist(ob_active,
+ &virtualModifierData);
+ for (; md; md = md->next) {
+ if (md->type == eGpencilModifierType_Armature) {
+ ArmatureGpencilModifierData *agmd = (ArmatureGpencilModifierData *)md;
+ Object *ob_arm = agmd->object;
+ if (ob_arm != NULL) {
+ Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
+ if ((base_arm != NULL) && (base_arm != base_select) &&
+ (base_arm->flag & BASE_SELECTED)) {
+ ED_object_base_select(base_arm, BA_DESELECT);
+ }
+ }
+ }
+ }
+ }
+ else {
+ VirtualModifierData virtualModifierData;
+ ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob_active, &virtualModifierData);
+ for (; md; md = md->next) {
+ if (md->type == eModifierType_Armature) {
+ ArmatureModifierData *amd = (ArmatureModifierData *)md;
+ Object *ob_arm = amd->object;
+ if (ob_arm != NULL) {
+ Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
+ if ((base_arm != NULL) && (base_arm != base_select) &&
+ (base_arm->flag & BASE_SELECTED)) {
+ ED_object_base_select(base_arm, BA_DESELECT);
+ }
}
}
}