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authorCampbell Barton <ideasman42@gmail.com>2013-12-17 15:13:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-17 16:04:36 +0400
commitf5076d54cb3a95ab583cddb7de07ed746d2e2be6 (patch)
tree421505d1a20dcb53fd8bfeb97e67e9a97a30566a /source/blender/editors/armature
parentdb795b66fa865ad99bc52fb3c9b053b9bb332f9b (diff)
'Transform' Python Function for armature, curve and lattice.
patch by Paolo Acampora with some edits.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_edit.c52
-rw-r--r--source/blender/editors/armature/armature_relations.c20
-rw-r--r--source/blender/editors/armature/armature_utils.c14
-rw-r--r--source/blender/editors/armature/editarmature_retarget.c4
-rw-r--r--source/blender/editors/armature/pose_transform.c6
5 files changed, 58 insertions, 38 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index c284769ff5c..9bc94e01085 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -65,17 +65,27 @@
void ED_armature_apply_transform(Object *ob, float mat[4][4])
{
- EditBone *ebone;
bArmature *arm = ob->data;
+
+ /* Put the armature into editmode */
+ ED_armature_to_edit(arm);
+
+ /* Transform the bones*/
+ ED_armature_transform_bones(arm, mat);
+
+ /* Turn the list into an armature */
+ ED_armature_from_edit(arm);
+ ED_armature_edit_free(arm);
+}
+
+void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4])
+{
+ EditBone *ebone;
float scale = mat4_to_scale(mat); /* store the scale of the matrix here to use on envelopes */
float mat3[3][3];
-
+
copy_m3_m4(mat3, mat);
normalize_m3(mat3);
-
- /* Put the armature into editmode */
- ED_armature_to_edit(ob);
-
/* Do the rotations */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
float tmat[3][3];
@@ -89,7 +99,7 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
/* transform the bone */
mul_m4_v3(mat, ebone->head);
mul_m4_v3(mat, ebone->tail);
-
+
/* apply the transfiormed roll back */
mat3_to_vec_roll(tmat, NULL, &ebone->roll);
@@ -101,10 +111,24 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
ebone->xwidth *= scale;
ebone->zwidth *= scale;
}
-
- /* Turn the list into an armature */
- ED_armature_from_edit(ob);
- ED_armature_edit_free(ob);
+}
+
+void ED_armature_transform(struct bArmature *arm, float mat[4][4])
+{
+ if (arm->edbo) {
+ ED_armature_transform_bones(arm, mat);
+ }
+ else {
+ /* Put the armature into editmode */
+ ED_armature_to_edit(arm);
+
+ /* Transform the bones */
+ ED_armature_transform_bones(arm, mat);
+
+ /* Go back to object mode*/
+ ED_armature_from_edit(arm);
+ ED_armature_edit_free(arm);
+ }
}
/* exported for use in editors/object/ */
@@ -118,7 +142,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* Put the armature into editmode */
if (ob != obedit) {
- ED_armature_to_edit(ob);
+ ED_armature_to_edit(arm);
obedit = NULL; /* we cant use this so behave as if there is no obedit */
}
@@ -160,8 +184,8 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* Turn the list into an armature */
if (obedit == NULL) {
- ED_armature_from_edit(ob);
- ED_armature_edit_free(ob);
+ ED_armature_from_edit(arm);
+ ED_armature_edit_free(arm);
}
/* Adjust object location for new centerpoint */
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 087e9a86241..7a5d43acf9c 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -204,7 +204,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
/* Get editbones of active armature to add editbones to */
- ED_armature_to_edit(ob);
+ ED_armature_to_edit(arm);
/* get pose of active object and move it out of posemode */
pose = ob->pose;
@@ -216,7 +216,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
bArmature *curarm = base->object->data;
/* Make a list of editbones in current armature */
- ED_armature_to_edit(base->object);
+ ED_armature_to_edit(base->object->data);
/* Get Pose of current armature */
opose = base->object->pose;
@@ -286,8 +286,8 @@ int join_armature_exec(bContext *C, wmOperator *op)
DAG_relations_tag_update(bmain); /* because we removed object(s) */
- ED_armature_from_edit(ob);
- ED_armature_edit_free(ob);
+ ED_armature_from_edit(arm);
+ ED_armature_edit_free(arm);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
@@ -409,7 +409,7 @@ static void separate_armature_bones(Object *ob, short sel)
EditBone *curbone;
/* make local set of editbones to manipulate here */
- ED_armature_to_edit(ob);
+ ED_armature_to_edit(arm);
/* go through pose-channels, checking if a bone should be removed */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchann) {
@@ -449,8 +449,8 @@ static void separate_armature_bones(Object *ob, short sel)
}
/* exit editmode (recalculates pchans too) */
- ED_armature_from_edit(ob);
- ED_armature_edit_free(ob);
+ ED_armature_from_edit(ob->data);
+ ED_armature_edit_free(ob->data);
}
/* separate selected bones into their armature */
@@ -492,8 +492,8 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
- ED_armature_from_edit(obedit);
- ED_armature_edit_free(obedit);
+ ED_armature_from_edit(obedit->data);
+ ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
newbase = ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
@@ -518,7 +518,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* 5) restore original conditions */
obedit = oldob;
- ED_armature_to_edit(obedit);
+ ED_armature_to_edit(obedit->data);
BKE_report(op->reports, RPT_INFO, "Separated bones");
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 7d6b3710a38..7c7027641d7 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -492,9 +492,8 @@ static void fix_bonelist_roll(ListBase *bonelist, ListBase *editbonelist)
}
/* put EditMode back in Object */
-void ED_armature_from_edit(Object *obedit)
+void ED_armature_from_edit(bArmature *arm)
{
- bArmature *arm = obedit->data;
EditBone *eBone, *neBone;
Bone *newBone;
Object *obt;
@@ -601,12 +600,11 @@ void ED_armature_from_edit(Object *obedit)
BKE_pose_rebuild(obt, arm);
}
- DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&arm->id, 0);
}
-void ED_armature_edit_free(struct Object *ob)
+void ED_armature_edit_free(struct bArmature *arm)
{
- bArmature *arm = ob->data;
EditBone *eBone;
/* Clear the editbones list */
@@ -628,11 +626,9 @@ void ED_armature_edit_free(struct Object *ob)
}
/* Put armature in EditMode */
-void ED_armature_to_edit(Object *ob)
+void ED_armature_to_edit(bArmature *arm)
{
- bArmature *arm = ob->data;
-
- ED_armature_edit_free(ob);
+ ED_armature_edit_free(arm);
arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature");
arm->act_edbone = make_boneList(arm->edbo, &arm->bonebase, NULL, arm->act_bone);
diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c
index 2c00c5e646c..4ea564b46ce 100644
--- a/source/blender/editors/armature/editarmature_retarget.c
+++ b/source/blender/editors/armature/editarmature_retarget.c
@@ -2416,7 +2416,7 @@ static void adjustGraphs(bContext *C, RigGraph *rigg)
/* Turn the list into an armature */
arm->edbo = rigg->editbones;
- ED_armature_from_edit(rigg->ob);
+ ED_armature_from_edit(arm);
ED_undo_push(C, "Retarget Skeleton");
}
@@ -2443,7 +2443,7 @@ static void retargetGraphs(bContext *C, RigGraph *rigg)
/* Turn the list into an armature */
arm->edbo = rigg->editbones;
- ED_armature_from_edit(rigg->ob);
+ ED_armature_from_edit(arm);
}
const char *RIG_nameBone(RigGraph *rg, int arc_index, int bone_index)
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 578f048cb15..993b0cc5e05 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -112,7 +112,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
"transforms stored are relative to the old rest pose");
/* Get editbones of active armature to alter */
- ED_armature_to_edit(ob);
+ ED_armature_to_edit(arm);
/* get pose of active object and move it out of posemode */
pose = ob->pose;
@@ -160,8 +160,8 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
/* convert editbones back to bones, and then free the edit-data */
- ED_armature_from_edit(ob);
- ED_armature_edit_free(ob);
+ ED_armature_from_edit(arm);
+ ED_armature_edit_free(arm);
/* flush positions of posebones */
BKE_pose_where_is(scene, ob);