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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-24 14:48:16 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-24 14:48:16 +0300
commit2e7dbdf02574a3cf6a9787cba82f118263d3c623 (patch)
tree2dd5f3507e3cc8bc5cf32fd4052e20398eabfca0 /source/blender/editors/armature
parent397b52bdc7b85831ee6b706133f76ffea83f6d59 (diff)
Depsgraph/Drivers
* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These were wrapping DAG_* calls and were intended be used instead of them when doing a DAG update from editors. That goes against the design in my opinion, no matter who calls the DAG, that should update the editors correctly, so any special checks in such functions for editors should be avoided. * Driver RNA properties now do updates again, including DAG scene sorting, text buttons no longer update as you type anymore, so this should be safe I think. * Remove scene.update() RNA function, all properties/functions should do this automatically, if changing some property or calling a function/operator does not do the correct update, that should be fixed.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/poseobject.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 18750d96f86..846e6fcc23b 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -241,10 +241,10 @@ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob)
/* hack: for unsaved files, set OB_RECALC so that paths can get calculated */
if ((ob->recalc & OB_RECALC)==0) {
ob->recalc |= OB_RECALC;
- ED_anim_object_flush_update(C, ob);
+ DAG_id_update_flags(&ob->id);
}
else
- ED_anim_object_flush_update(C, ob);
+ DAG_id_update_flags(&ob->id);
/* calculate path over requested range */
for (CFRA=sfra; CFRA<=efra; CFRA++) {
@@ -355,10 +355,10 @@ static int pose_calculate_paths_exec (bContext *C, wmOperator *op)
/* hack: for unsaved files, set OB_RECALC so that paths can get calculated */
if ((ob->recalc & OB_RECALC)==0) {
ob->recalc |= OB_RECALC;
- ED_anim_object_flush_update(C, ob);
+ DAG_id_update_flags(&ob->id);
}
else
- ED_anim_object_flush_update(C, ob);
+ DAG_id_update_flags(&ob->id);
/* alloc the path cache arrays */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {