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authorCampbell Barton <ideasman42@gmail.com>2009-12-04 05:32:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-04 05:32:34 +0300
commita9b9993414e0b2b6154fae78c7bbce4f5fdb20f8 (patch)
tree86c2a324108d5669dbc528135ff7a6999c11a31a /source/blender/editors/armature
parent30d752502b0c6c19a7045e771da5431436a0b259 (diff)
rna function
editbone.align(vector), to align the bones z axis to a localspace direction. finished leg rig pose mode data
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c24
1 files changed, 16 insertions, 8 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index a9efe4be9cb..4564ec49477 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -2026,7 +2026,7 @@ float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3])
/* Set roll value for given bone -> Z-Axis Point up (original method) */
-void auto_align_ebone_zaxisup(Scene *scene, View3D *v3d, EditBone *ebone)
+static void auto_align_ebone_zaxisup(Scene *scene, View3D *v3d, EditBone *ebone)
{
float delta[3], curmat[3][3];
float xaxis[3]={1.0f, 0.0f, 0.0f}, yaxis[3], zaxis[3]={0.0f, 0.0f, 1.0f};
@@ -2054,16 +2054,13 @@ void auto_align_ebone_zaxisup(Scene *scene, View3D *v3d, EditBone *ebone)
mat3_to_vec_roll(diffmat, delta, &ebone->roll);
}
-/* Set roll value for given bone -> Z-Axis point towards cursor */
-void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone)
+void auto_align_ebone_topoint(EditBone *ebone, float *cursor)
{
- Object *obedit= scene->obedit; // XXX get from context
- float *cursor= give_cursor(scene, v3d);
float delta[3], curmat[3][3];
float mat[4][4], tmat[4][4], imat[4][4];
float rmat[4][4], rot[3];
float vec[3];
-
+
/* find the current bone matrix as a 4x4 matrix (in Armature Space) */
sub_v3_v3v3(delta, ebone->tail, ebone->head);
vec_roll_to_mat3(delta, ebone->roll, curmat);
@@ -2071,8 +2068,7 @@ void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone)
VECCOPY(mat[3], ebone->head);
/* multiply bone-matrix by object matrix (so that bone-matrix is in WorldSpace) */
- mul_m4_m4m4(tmat, mat, obedit->obmat);
- invert_m4_m4(imat, tmat);
+ invert_m4_m4(imat, mat);
/* find position of cursor relative to bone */
mul_v3_m4v3(vec, imat, cursor);
@@ -2093,6 +2089,18 @@ void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone)
}
}
+static void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone)
+{
+ float cursor_local[3];
+ float *cursor= give_cursor(scene, v3d);
+ float imat[3][3];
+
+ copy_m3_m4(imat, scene->obedit->obmat);
+ invert_m3(imat);
+ copy_v3_v3(cursor_local, cursor);
+ mul_m3_v3(imat, cursor_local);
+ auto_align_ebone_topoint(ebone, cursor_local);
+}
static EnumPropertyItem prop_calc_roll_types[] = {
{0, "GLOBALUP", 0, "Z-Axis Up", ""},