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authorMatt Ebb <matt@mke3.net>2009-12-28 07:09:46 +0300
committerMatt Ebb <matt@mke3.net>2009-12-28 07:09:46 +0300
commitdbf295b904fb0bcb59656a57e32474b1f5adf77a (patch)
treee6923fff2baae73f1714fcf0a77b1ef03c71efa9 /source/blender/editors/armature
parent860e46082f24afdad9e40e15ac04d35f06924c10 (diff)
Added location and rotation operator properties for adding objects. The Align to View boolean
is now just used to set the rotation property value during invoke. This removes some reliance on 3d view info for non-interactive use, and also lets you specify new object's locations/rotations explicitly when calling from Python.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 4564ec49477..f382896c868 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -5785,7 +5785,7 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
}
dst = add_object(scene, OB_ARMATURE);
- ED_object_base_init_from_view(NULL, scene->basact); // XXX NULL is C
+ ED_object_base_init_transform(NULL, scene->basact, NULL, NULL); // XXX NULL is C, loc, rot
obedit= scene->basact->object;
/* Copy orientation from source */