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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-15 22:58:01 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-15 22:58:01 +0400
commitbe1efd74d120068a9a650feddf512b50e5e6c2b8 (patch)
treee1232b3256b84165f9194fe5287bf620cf174c18 /source/blender/editors/armature
parente63d4d2bea06075ef666d613d1136236bb09ae79 (diff)
2.5/Sculpt:
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/poseobject.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 174bb39d7b9..63f18ca6caf 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -136,6 +136,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
return;
}
ED_view3d_exit_paint_modes(C);
+ ED_object_toggle_modes(C, ob->mode);
}
void ED_armature_exit_posemode(bContext *C, Base *base)