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authorMichael Fox <mfoxdogg@gmail.com>2009-02-10 09:12:35 +0300
committerMichael Fox <mfoxdogg@gmail.com>2009-02-10 09:12:35 +0300
commit8243e65ed813842c21808c531bcc5f8cbb59c642 (patch)
treee21a2e5a226c96bbd290024f6c1e592804b835a2 /source/blender/editors/armature
parent2d248a39c715c1022dd347f3f763f42e1d7ae4ca (diff)
2.5
******* - ported make/clear parent for editbones (paent_set, parent_clear to align with naming conventions) Aligorith and Kaito please look over this and make sure everything is right
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_intern.h3
-rw-r--r--source/blender/editors/armature/armature_ops.c6
-rw-r--r--source/blender/editors/armature/editarmature.c421
3 files changed, 241 insertions, 189 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index af9082730e3..4fa11197cf1 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -40,7 +40,8 @@ void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
void ARMATURE_OT_subdivs(struct wmOperatorType *ot);
void ARMATURE_OT_subdivide_simple(struct wmOperatorType *ot);
void ARMATURE_OT_subdivide_multi(struct wmOperatorType *ot);
-
+void ARMATURE_OT_parent_set(struct wmOperatorType *ot);
+void ARMATURE_OT_parent_clear(struct wmOperatorType *ot);
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveil(struct wmOperatorType *ot);
diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c
index 7bdc4973f30..896982627da 100644
--- a/source/blender/editors/armature/armature_ops.c
+++ b/source/blender/editors/armature/armature_ops.c
@@ -114,6 +114,9 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(ARMATURE_OT_subdivide_simple);
WM_operatortype_append(ARMATURE_OT_subdivide_multi);
+ WM_operatortype_append(ARMATURE_OT_parent_set);
+ WM_operatortype_append(ARMATURE_OT_parent_clear);
+
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveil);
WM_operatortype_append(POSE_OT_rot_clear);
@@ -141,6 +144,9 @@ void ED_keymap_armature(wmWindowManager *wm)
/* only menu is registered in keymaps for now */
WM_keymap_add_item(keymap, "ARMATURE_OT_subdivs", SKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_set_parent", PKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_clear_parent", PKEY, KM_PRESS, KM_ALT, 0);
+
WM_keymap_add_item(keymap, "ARMATURE_OT_test", TKEY, KM_PRESS, 0, 0); // XXX temp test for context iterators... to be removed
/* Pose ------------------------ */
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 48078a77e85..6e575ab1952 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -2903,194 +2903,6 @@ void show_all_armature_bones(Scene *scene)
BIF_undo_push("Reveal Bones");
}
-/* check for null, before calling! */
-static void bone_connect_to_existing_parent(EditBone *bone)
-{
- bone->flag |= BONE_CONNECTED;
- VECCOPY(bone->head, bone->parent->tail);
- bone->rad_head = bone->parent->rad_tail;
-}
-
-static void bone_connect_to_new_parent(ListBase *edbo, EditBone *selbone, EditBone *actbone, short mode)
-{
- EditBone *ebone;
- float offset[3];
-
- if ((selbone->parent) && (selbone->flag & BONE_CONNECTED))
- selbone->parent->flag &= ~(BONE_TIPSEL);
-
- /* make actbone the parent of selbone */
- selbone->parent= actbone;
-
- /* in actbone tree we cannot have a loop */
- for (ebone= actbone->parent; ebone; ebone= ebone->parent) {
- if (ebone->parent==selbone) {
- ebone->parent= NULL;
- ebone->flag &= ~BONE_CONNECTED;
- }
- }
-
- if (mode == 1) {
- /* Connected: Child bones will be moved to the parent tip */
- selbone->flag |= BONE_CONNECTED;
- VecSubf(offset, actbone->tail, selbone->head);
-
- VECCOPY(selbone->head, actbone->tail);
- selbone->rad_head= actbone->rad_tail;
-
- VecAddf(selbone->tail, selbone->tail, offset);
-
- /* offset for all its children */
- for (ebone = edbo->first; ebone; ebone=ebone->next) {
- EditBone *par;
-
- for (par= ebone->parent; par; par= par->parent) {
- if (par==selbone) {
- VecAddf(ebone->head, ebone->head, offset);
- VecAddf(ebone->tail, ebone->tail, offset);
- break;
- }
- }
- }
- }
- else {
- /* Offset: Child bones will retain their distance from the parent tip */
- selbone->flag &= ~BONE_CONNECTED;
- }
-}
-
-void make_bone_parent(Scene *scene)
-{
- Object *obedit= scene->obedit; // XXX get from context
- bArmature *arm= obedit->data;
- EditBone *actbone, *ebone, *selbone;
- EditBone *flipbone, *flippar;
- short allchildbones= 0, foundselbone= 0;
- short val;
-
- /* find active bone to parent to */
- for (actbone = arm->edbo->first; actbone; actbone=actbone->next) {
- if (EBONE_VISIBLE(arm, actbone)) {
- if (actbone->flag & BONE_ACTIVE)
- break;
- }
- }
- if (actbone == NULL) {
- error("Needs an active bone");
- return;
- }
-
- /* find selected bones */
- for (ebone = arm->edbo->first; ebone; ebone=ebone->next) {
- if (EBONE_VISIBLE(arm, ebone)) {
- if ((ebone->flag & BONE_SELECTED) && (ebone != actbone)) {
- foundselbone++;
- if (ebone->parent != actbone) allchildbones= 1;
- }
- }
- }
- /* abort if no selected bones, and active bone doesn't have a parent to work with instead */
- if (foundselbone==0 && actbone->parent==NULL) {
- error("Need selected bone(s)");
- return;
- }
-
- /* 'Keep Offset' option is only displayed if it's likely to be useful */
- if (allchildbones)
- val= pupmenu("Make Parent%t|Connected%x1|Keep Offset%x2");
- else
- val= pupmenu("Make Parent%t|Connected%x1");
-
- if (val < 1) return;
-
- if (foundselbone==0 && actbone->parent) {
- /* When only the active bone is selected, and it has a parent,
- * connect it to the parent, as that is the only possible outcome.
- */
- bone_connect_to_existing_parent(actbone);
-
- if (arm->flag & ARM_MIRROR_EDIT) {
- flipbone = ED_armature_bone_get_mirrored(arm->edbo, actbone);
- if (flipbone)
- bone_connect_to_existing_parent(flipbone);
- }
- }
- else {
- /* loop through all editbones, parenting all selected bones to the active bone */
- for (selbone = arm->edbo->first; selbone; selbone=selbone->next) {
- if (EBONE_VISIBLE(arm, selbone)) {
- if ((selbone->flag & BONE_SELECTED) && (selbone!=actbone)) {
- /* parent selbone to actbone */
- bone_connect_to_new_parent(arm->edbo, selbone, actbone, val);
-
- if (arm->flag & ARM_MIRROR_EDIT) {
- /* - if there's a mirrored copy of selbone, try to find a mirrored copy of actbone
- * (i.e. selbone="child.L" and actbone="parent.L", find "child.R" and "parent.R").
- * This is useful for arm-chains, for example parenting lower arm to upper arm
- * - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
- * then just use actbone. Useful when doing upper arm to spine.
- */
- flipbone = ED_armature_bone_get_mirrored(arm->edbo, selbone);
- flippar = ED_armature_bone_get_mirrored(arm->edbo, actbone);
-
- if (flipbone) {
- if (flippar)
- bone_connect_to_new_parent(arm->edbo, flipbone, flippar, val);
- else
- bone_connect_to_new_parent(arm->edbo, flipbone, actbone, val);
- }
- }
- }
- }
- }
- }
-
- armature_sync_selection(arm->edbo);
- BIF_undo_push("Make Parent");
-
- return;
-}
-
-static void editbone_clear_parent(EditBone *ebone, int mode)
-{
- if (ebone->parent) {
- /* for nice selection */
- ebone->parent->flag &= ~(BONE_TIPSEL);
- }
-
- if (mode==1) ebone->parent= NULL;
- ebone->flag &= ~BONE_CONNECTED;
-}
-
-void clear_bone_parent(Scene *scene)
-{
- Object *obedit= scene->obedit; // XXX get from context
- bArmature *arm= obedit->data;
- EditBone *ebone;
- EditBone *flipbone = NULL;
- short val;
-
- val= pupmenu("Clear Parent%t|Clear Parent%x1|Disconnect Bone%x2");
- if (val<1) return;
-
- for (ebone = arm->edbo->first; ebone; ebone=ebone->next) {
- if (EBONE_VISIBLE(arm, ebone)) {
- if (ebone->flag & BONE_SELECTED) {
- if (arm->flag & ARM_MIRROR_EDIT)
- flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
-
- if (flipbone)
- editbone_clear_parent(flipbone, val);
- editbone_clear_parent(ebone, val);
- }
- }
- }
-
- armature_sync_selection(arm->edbo);
- BIF_undo_push("Clear Parent");
-}
-
-
/* context; editmode armature */
/* if forked && mirror-edit: makes two bones with flipped names */
void extrude_armature(Scene *scene, int forked)
@@ -3475,6 +3287,239 @@ void ARMATURE_OT_switch_direction(wmOperatorType *ot)
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+/* ***************** Parenting *********************** */
+#define ARM_PAR_CONNECT 1
+#define ARM_PAR_OFFSET 2
+
+/* check for null, before calling! */
+static void bone_connect_to_existing_parent(EditBone *bone)
+{
+ bone->flag |= BONE_CONNECTED;
+ VECCOPY(bone->head, bone->parent->tail);
+ bone->rad_head = bone->parent->rad_tail;
+}
+
+static void bone_connect_to_new_parent(ListBase *edbo, EditBone *selbone, EditBone *actbone, short mode)
+{
+ EditBone *ebone;
+ float offset[3];
+
+ if ((selbone->parent) && (selbone->flag & BONE_CONNECTED))
+ selbone->parent->flag &= ~(BONE_TIPSEL);
+
+ /* make actbone the parent of selbone */
+ selbone->parent= actbone;
+
+ /* in actbone tree we cannot have a loop */
+ for (ebone= actbone->parent; ebone; ebone= ebone->parent) {
+ if (ebone->parent==selbone) {
+ ebone->parent= NULL;
+ ebone->flag &= ~BONE_CONNECTED;
+ }
+ }
+
+ if (mode == ARM_PAR_CONNECT) {
+ /* Connected: Child bones will be moved to the parent tip */
+ selbone->flag |= BONE_CONNECTED;
+ VecSubf(offset, actbone->tail, selbone->head);
+
+ VECCOPY(selbone->head, actbone->tail);
+ selbone->rad_head= actbone->rad_tail;
+
+ VecAddf(selbone->tail, selbone->tail, offset);
+
+ /* offset for all its children */
+ for (ebone = edbo->first; ebone; ebone=ebone->next) {
+ EditBone *par;
+
+ for (par= ebone->parent; par; par= par->parent) {
+ if (par==selbone) {
+ VecAddf(ebone->head, ebone->head, offset);
+ VecAddf(ebone->tail, ebone->tail, offset);
+ break;
+ }
+ }
+ }
+ }
+ else {
+ /* Offset: Child bones will retain their distance from the parent tip */
+ selbone->flag &= ~BONE_CONNECTED;
+ }
+}
+
+static EnumPropertyItem prop_editarm_make_parent_types[] = {
+ {ARM_PAR_CONNECT, "CONNECTED", "Connected", ""},
+ {ARM_PAR_OFFSET, "OFFSET", "Keep Offset", ""},
+ {0, NULL, NULL, NULL}
+};
+
+static int armature_parent_set_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_edit_object(C);
+ bArmature *arm= (bArmature *)ob->data;
+ EditBone *flipbone, *flippar;
+ EditBone *actbone = CTX_data_active_bone(C);
+ short allchildbones= 0, foundselbone= 0;
+ short val = RNA_enum_get(op->ptr, "type");
+
+ /* find selected bones */
+ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) {
+ if (ebone != actbone) {
+ foundselbone++;
+ if (ebone->parent != actbone) allchildbones= 1;
+ }
+ }
+ CTX_DATA_END;
+
+ if (foundselbone==0 && actbone->parent) {
+ /* When only the active bone is selected, and it has a parent,
+ * connect it to the parent, as that is the only possible outcome.
+ */
+ bone_connect_to_existing_parent(actbone);
+
+ if (arm->flag & ARM_MIRROR_EDIT) {
+ flipbone = ED_armature_bone_get_mirrored(arm->edbo, actbone);
+ if (flipbone)
+ bone_connect_to_existing_parent(flipbone);
+ }
+ }
+ else {
+ /* loop through all editbones, parenting all selected bones to the active bone */
+ CTX_DATA_BEGIN(C, EditBone *, selbone, selected_editable_bones) {
+ if (selbone!=actbone) {
+ /* parent selbone to actbone */
+ bone_connect_to_new_parent(arm->edbo, selbone, actbone, val);
+
+ if (arm->flag & ARM_MIRROR_EDIT) {
+ /* - if there's a mirrored copy of selbone, try to find a mirrored copy of actbone
+ * (i.e. selbone="child.L" and actbone="parent.L", find "child.R" and "parent.R").
+ * This is useful for arm-chains, for example parenting lower arm to upper arm
+ * - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
+ * then just use actbone. Useful when doing upper arm to spine.
+ */
+ flipbone = ED_armature_bone_get_mirrored(arm->edbo, selbone);
+ flippar = ED_armature_bone_get_mirrored(arm->edbo, actbone);
+
+ if (flipbone) {
+ if (flippar)
+ bone_connect_to_new_parent(arm->edbo, flipbone, flippar, val);
+ else
+ bone_connect_to_new_parent(arm->edbo, flipbone, actbone, val);
+ }
+ }
+ }
+ }
+ CTX_DATA_END;
+ }
+
+ armature_sync_selection(arm->edbo);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static int armature_parent_set_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ EditBone *actbone = CTX_data_active_bone(C);
+ uiMenuItem *head= uiPupMenuBegin("Make Parent ", 0);
+ int allchildbones = 0;
+
+ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) {
+ if (ebone != actbone) {
+ if (ebone->parent != actbone) allchildbones= 1;
+ }
+ }
+ CTX_DATA_END;
+
+ uiMenuItemEnumO(head, 0, "ARMATURE_OT_set_parent", "type", ARM_PAR_CONNECT);
+
+ /* ob becomes parent, make the associated menus */
+ if(allchildbones)
+ uiMenuItemEnumO(head, 0, "ARMATURE_OT_set_parent", "type", ARM_PAR_OFFSET);
+
+ uiPupMenuEnd(C, head);
+
+ return OPERATOR_CANCELLED;
+}
+
+void ARMATURE_OT_parent_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Make Parent";
+ ot->idname= "ARMATURE_OT_set_parent";
+
+ /* api callbacks */
+ ot->invoke = armature_parent_set_invoke;
+ ot->exec = armature_parent_set_exec;
+ ot->poll = ED_operator_editarmature;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_editarm_make_parent_types, 0, "ParentType", "Type Of parenting");
+}
+
+static EnumPropertyItem prop_editarm_clear_parent_types[] = {
+ {1, "CLEAR", "Clear Parent", ""},
+ {2, "DISCONNECT", "Disconnect Bone", ""},
+ {0, NULL, NULL, NULL}
+};
+
+static void editbone_clear_parent(EditBone *ebone, int mode)
+{
+ if (ebone->parent) {
+ /* for nice selection */
+ ebone->parent->flag &= ~(BONE_TIPSEL);
+ }
+
+ if (mode==1) ebone->parent= NULL;
+ ebone->flag &= ~BONE_CONNECTED;
+}
+
+static int armature_parent_clear_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_edit_object(C);
+ bArmature *arm= (bArmature *)ob->data;
+ EditBone *flipbone = NULL;
+ int val = RNA_enum_get(op->ptr, "type");
+
+ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) {
+ if (arm->flag & ARM_MIRROR_EDIT)
+ flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
+
+ if (flipbone)
+ editbone_clear_parent(flipbone, val);
+
+ editbone_clear_parent(ebone, val);
+ }
+ CTX_DATA_END;
+
+ armature_sync_selection(arm->edbo);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void ARMATURE_OT_parent_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Clear Parent";
+ ot->idname= "ARMATURE_OT_clear_parent";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = armature_parent_clear_exec;
+ ot->poll = ED_operator_editarmature;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_editarm_clear_parent_types, 0, "ClearType", "What way to clear parenting");
+}
/* ***************** EditBone Alignment ********************* */