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authorMartin Poirier <theeth@yahoo.com>2009-01-08 20:12:50 +0300
committerMartin Poirier <theeth@yahoo.com>2009-01-08 20:12:50 +0300
commita8f8bf1dc576ed3ce694df732477d5c473e0bce4 (patch)
tree027c97c997043f706d846e53beda4baac14736df /source/blender/editors/armature
parenta6c0b968baf0782b3d3ee0b48d79cbe67b3f1825 (diff)
2.5
Transform editbones
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 57ca206e7dd..06855d4446d 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1830,7 +1830,7 @@ void ED_armature_to_edit(Object *ob)
/* adjust bone roll to align Z axis with vector
* vec is in local space and is normalized
*/
-float rollBoneToVector(EditBone *bone, float new_up_axis[3])
+float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3])
{
float mat[3][3], nor[3], up_axis[3], vec[3];
float roll;