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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-02 15:39:40 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-02 15:39:40 +0400
commitfb4b16b799ca514a9cc30d19f8e2274bf912246d (patch)
tree30181dcdd93a012e3faf5239cf7889cffd2f33c7 /source/blender/editors/armature
parentb1a0c861631c85479a25578b1965b34a48d150b1 (diff)
"Fix" #20225: mesh deform surface modifier problems. This mode was an
experiment and turn out to work poorly because it does not preserve rotations, so I've just removed the option now. Alternative is to use a solidify modifier on the cage mesh, which will usually give better results.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/meshlaplacian.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 3190d8ad576..c5e96dd5fd4 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -1886,6 +1886,7 @@ static void harmonic_coordinates_bind(Scene *scene, MeshDeformModifierData *mmd,
BLI_memarena_free(mdb->memarena);
}
+#if 0
static void heat_weighting_bind(Scene *scene, DerivedMesh *dm, MeshDeformModifierData *mmd, MeshDeformBind *mdb)
{
LaplacianSystem *sys;
@@ -1953,6 +1954,7 @@ static void heat_weighting_bind(Scene *scene, DerivedMesh *dm, MeshDeformModifie
mmd->bindweights= mdb->weights;
}
+#endif
void mesh_deform_bind(Scene *scene, DerivedMesh *dm, MeshDeformModifierData *mmd, float *vertexcos, int totvert, float cagemat[][4])
{
@@ -1981,10 +1983,14 @@ void mesh_deform_bind(Scene *scene, DerivedMesh *dm, MeshDeformModifierData *mmd
mul_v3_m4v3(mdb.vertexcos[a], mdb.cagemat, vertexcos + a*3);
/* solve */
+#if 0
if(mmd->mode == MOD_MDEF_VOLUME)
harmonic_coordinates_bind(scene, mmd, &mdb);
else
heat_weighting_bind(scene, dm, mmd, &mdb);
+#else
+ harmonic_coordinates_bind(scene, mmd, &mdb);
+#endif
/* assign bind variables */
mmd->bindcos= (float*)mdb.cagecos;