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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
commit26ef6da24b3324fb6f8ab6cfe12f101f0d7dedb4 (patch)
tree375aa10e98780325086c215454f71cdeaef2de4b /source/blender/editors/armature
parent6fb0181b50461b529bb960950870de941711041e (diff)
2.5
* Objects now support up to 32767 material slots. It's easy to increase this further, but I prefer not to increase the memory usage of mesh faces, it seems unlikely that someone would create 32767 distinct materials? * Forward compatibility: the only thing you can potentially lose reading a 2.5 file in 2.4 is object linking (instead of default data), though usually that will go fine too. Reading files with > 32 material slots in 2.4 can start giving issues. * The ob->colbits variable is deprecated by the array ob->matbits but I didn't remove the ob->colbits updates in very few places it is set. * I hope I changed all the relevant things, various places just hardcoded the number 16 instead of using the MAXMAT define. * Join Objects operator back. This is using the version from the animsys2 branch coded by Joshua, which means it now supports joining of shape keys. * Fix for crash reading file saved during render.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c147
1 files changed, 72 insertions, 75 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 4312838cba5..d00f4c770d1 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -669,24 +669,21 @@ static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChann
}
}
-int join_armature(Scene *scene, View3D *v3d)
+int join_armature_exec(bContext *C, wmOperator *op)
{
- Object *ob= scene->basact->object; // XXX context
- bArmature *arm= ob->data;
- Base *base, *nextbase;
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ bArmature *arm= (ob)? ob->data: NULL;
bPose *pose, *opose;
bPoseChannel *pchan, *pchann;
EditBone *curbone;
float mat[4][4], oimat[4][4];
/* Ensure we're not in editmode and that the active object is an armature*/
- if (ob->type!=OB_ARMATURE) return 0;
- if (arm->edbo) return 0;
-
- if (object_data_is_libdata(ob)) {
- error_libdata();
- return 0;
- }
+ if (!ob || ob->type!=OB_ARMATURE)
+ return OPERATOR_CANCELLED;
+ if (!arm || arm->edbo)
+ return OPERATOR_CANCELLED;
/* Get editbones of active armature to add editbones to */
ED_armature_to_edit(ob);
@@ -694,89 +691,89 @@ int join_armature(Scene *scene, View3D *v3d)
/* get pose of active object and move it out of posemode */
pose= ob->pose;
ob->flag &= ~OB_POSEMODE;
-
- for (base=FIRSTBASE; base; base=nextbase) {
- nextbase = base->next;
- if (TESTBASE(v3d, base)){
- if ((base->object->type==OB_ARMATURE) && (base->object!=ob)) {
- bArmature *curarm= base->object->data;
-
- /* Make a list of editbones in current armature */
- ED_armature_to_edit(base->object);
-
- /* Get Pose of current armature */
- opose= base->object->pose;
- base->object->flag &= ~OB_POSEMODE;
- BASACT->flag &= ~OB_POSEMODE;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if ((base->object->type==OB_ARMATURE) && (base->object!=ob)) {
+ bArmature *curarm= base->object->data;
+
+ /* Make a list of editbones in current armature */
+ ED_armature_to_edit(base->object);
+
+ /* Get Pose of current armature */
+ opose= base->object->pose;
+ base->object->flag &= ~OB_POSEMODE;
+ BASACT->flag &= ~OB_POSEMODE;
+
+ /* Find the difference matrix */
+ Mat4Invert(oimat, ob->obmat);
+ Mat4MulMat4(mat, base->object->obmat, oimat);
+
+ /* Copy bones and posechannels from the object to the edit armature */
+ for (pchan=opose->chanbase.first; pchan; pchan=pchann) {
+ pchann= pchan->next;
+ curbone= editbone_name_exists(curarm->edbo, pchan->name);
- /* Find the difference matrix */
- Mat4Invert(oimat, ob->obmat);
- Mat4MulMat4(mat, base->object->obmat, oimat);
+ /* Get new name */
+ unique_editbone_name(arm->edbo, curbone->name, NULL);
- /* Copy bones and posechannels from the object to the edit armature */
- for (pchan=opose->chanbase.first; pchan; pchan=pchann) {
- pchann= pchan->next;
- curbone= editbone_name_exists(curarm->edbo, pchan->name);
+ /* Transform the bone */
+ {
+ float premat[4][4];
+ float postmat[4][4];
+ float difmat[4][4];
+ float imat[4][4];
+ float temp[3][3];
+ float delta[3];
- /* Get new name */
- unique_editbone_name(arm->edbo, curbone->name, NULL);
+ /* Get the premat */
+ VecSubf(delta, curbone->tail, curbone->head);
+ vec_roll_to_mat3(delta, curbone->roll, temp);
- /* Transform the bone */
- {
- float premat[4][4];
- float postmat[4][4];
- float difmat[4][4];
- float imat[4][4];
- float temp[3][3];
- float delta[3];
-
- /* Get the premat */
- VecSubf(delta, curbone->tail, curbone->head);
- vec_roll_to_mat3(delta, curbone->roll, temp);
-
- Mat4One(premat); /* Mat4MulMat34 only sets 3x3 part */
- Mat4MulMat34(premat, temp, mat);
-
- Mat4MulVecfl(mat, curbone->head);
- Mat4MulVecfl(mat, curbone->tail);
-
- /* Get the postmat */
- VecSubf(delta, curbone->tail, curbone->head);
- vec_roll_to_mat3(delta, curbone->roll, temp);
- Mat4CpyMat3(postmat, temp);
-
- /* Find the roll */
- Mat4Invert(imat, premat);
- Mat4MulMat4(difmat, postmat, imat);
-
- curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
- }
+ Mat4One(premat); /* Mat4MulMat34 only sets 3x3 part */
+ Mat4MulMat34(premat, temp, mat);
- /* Fix Constraints and Other Links to this Bone and Armature */
- joined_armature_fix_links(ob, base->object, pchan, curbone);
+ Mat4MulVecfl(mat, curbone->head);
+ Mat4MulVecfl(mat, curbone->tail);
- /* Rename pchan */
- BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name));
+ /* Get the postmat */
+ VecSubf(delta, curbone->tail, curbone->head);
+ vec_roll_to_mat3(delta, curbone->roll, temp);
+ Mat4CpyMat3(postmat, temp);
- /* Jump Ship! */
- BLI_remlink(curarm->edbo, curbone);
- BLI_addtail(arm->edbo, curbone);
+ /* Find the roll */
+ Mat4Invert(imat, premat);
+ Mat4MulMat4(difmat, postmat, imat);
- BLI_remlink(&opose->chanbase, pchan);
- BLI_addtail(&pose->chanbase, pchan);
+ curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
}
- ED_base_object_free_and_unlink(scene, base);
+ /* Fix Constraints and Other Links to this Bone and Armature */
+ joined_armature_fix_links(ob, base->object, pchan, curbone);
+
+ /* Rename pchan */
+ BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name));
+
+ /* Jump Ship! */
+ BLI_remlink(curarm->edbo, curbone);
+ BLI_addtail(arm->edbo, curbone);
+
+ BLI_remlink(&opose->chanbase, pchan);
+ BLI_addtail(&pose->chanbase, pchan);
}
+
+ ED_base_object_free_and_unlink(scene, base);
}
}
+ CTX_DATA_END;
DAG_scene_sort(scene); // because we removed object(s)
ED_armature_from_edit(scene, ob);
ED_armature_edit_free(ob);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
- return 1;
+ return OPERATOR_FINISHED;
}
/* Helper function for armature separating - link fixing */