diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
commit | 6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch) | |
tree | 0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/armature | |
parent | b9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff) |
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso.
also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.
small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.
Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 33 | ||||
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 4 |
2 files changed, 26 insertions, 11 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 0be27e943f4..cab2fdc547f 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -1359,8 +1359,9 @@ static EditBone *editbone_get_child(bArmature *arm, EditBone *pabone, short use_ for (curbone= arm->edbo->first; curbone; curbone= curbone->next) { if (curbone->parent == pabone) { if (use_visibility) { - if ((arm->layer & curbone->layer) && !(pabone->flag & BONE_HIDDEN_A)) + if ((arm->layer & curbone->layer) && !(pabone->flag & BONE_HIDDEN_A)) { chbone = curbone; + } } else chbone = curbone; @@ -1887,7 +1888,7 @@ void ARMATURE_OT_delete(wmOperatorType *ot) * toggle==2: only active tag * toggle==3: swap (no test) */ -void ED_armature_deselectall(Object *obedit, int toggle) +void ED_armature_deselect_all(Object *obedit, int toggle) { bArmature *arm= obedit->data; EditBone *eBone; @@ -1914,7 +1915,7 @@ void ED_armature_deselectall(Object *obedit, int toggle) for (eBone=arm->edbo->first;eBone;eBone=eBone->next) { if (sel==3) { /* invert selection of bone */ - if ((arm->layer & eBone->layer) && (eBone->flag & BONE_HIDDEN_A)==0) { + if(EBONE_VISIBLE(arm, eBone)) { eBone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(arm->act_edbone==eBone) arm->act_edbone= NULL; @@ -1922,7 +1923,7 @@ void ED_armature_deselectall(Object *obedit, int toggle) } else if (sel==1) { /* select bone */ - if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) { + if(EBONE_VISIBLE(arm, eBone)) { eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(eBone->parent) eBone->parent->flag |= (BONE_TIPSEL); @@ -1940,6 +1941,20 @@ void ED_armature_deselectall(Object *obedit, int toggle) ED_armature_sync_selection(arm->edbo); } +void ED_armature_deselect_all_visible(Object *obedit) +{ + bArmature *arm= obedit->data; + EditBone *ebone; + + for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { + /* first and foremost, bone must be visible and selected */ + if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_UNSELECTABLE)==0) { + ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + } + } + + ED_armature_sync_selection(arm->edbo); +} /* context: editmode armature in view3d */ int mouse_armature(bContext *C, short mval[2], int extend) @@ -1958,7 +1973,7 @@ int mouse_armature(bContext *C, short mval[2], int extend) if (nearBone) { if (!extend) - ED_armature_deselectall(obedit, 0); + ED_armature_deselect_all(obedit, 0); /* by definition the non-root connected bones have no root point drawn, so a root selection needs to be delivered to the parent tip */ @@ -2355,7 +2370,7 @@ void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d) mul_m3_m3m3(totmat, obmat, viewmat); invert_m3_m3(imat, totmat); - ED_armature_deselectall(obedit, 0); + ED_armature_deselect_all(obedit, 0); /* Create a bone */ bone= ED_armature_edit_bone_add(obedit->data, "Bone"); @@ -2408,7 +2423,7 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op)) to_root= 1; } - ED_armature_deselectall(obedit, 0); + ED_armature_deselect_all(obedit, 0); /* we re-use code for mirror editing... */ flipbone= NULL; @@ -3575,7 +3590,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) mul_m3_m3m3(totmat, obmat, viewmat); invert_m3_m3(imat, totmat); - ED_armature_deselectall(obedit, 0); + ED_armature_deselect_all(obedit, 0); /* Create a bone */ bone= ED_armature_edit_bone_add(obedit->data, name); @@ -4441,7 +4456,7 @@ void ED_pose_deselectall (Object *ob, int test) /* Determine if we're selecting or deselecting */ if (test==1) { for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { + if (PBONE_VISIBLE(arm, pchan->bone)) { if (pchan->bone->flag & BONE_SELECTED) break; } diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 217a83c3b31..1bfbe869e6b 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -439,7 +439,7 @@ static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) if (pchan->parent == NULL) continue; else pabone= pchan->parent->bone; - if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_P)) { + if (PBONE_VISIBLE(arm, pabone)) { if (!add_to_sel) curbone->flag &= ~BONE_SELECTED; pabone->flag |= BONE_SELECTED; arm->act_bone= pabone; @@ -452,7 +452,7 @@ static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) if (pchan->child == NULL) continue; else chbone = pchan->child->bone; - if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_P)) { + if (PBONE_VISIBLE(arm, chbone)) { if (!add_to_sel) curbone->flag &= ~BONE_SELECTED; chbone->flag |= BONE_SELECTED; arm->act_bone= chbone; |