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authorSybren A. Stüvel <sybren@stuvel.eu>2018-03-09 21:03:29 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2018-03-09 21:03:29 +0300
commit14e7ba0c8ac7f229a1b025103a786f267dfb9387 (patch)
treeec21769ee9f799f330ec8837c00ffd71ad4736f8 /source/blender/editors/armature
parent40e62f271c137f6bce19c6f6497948d014a7ab17 (diff)
Fix Pose Lib: pose is applied when selected bones don't overlap with pose
Premise: When pose bones are selected, applying a pose library should only affect the selected bones. This commit fixes a bug where the pose was also applied when there was no overlap between the selected bones and the bones in the pose. For example, applying a pose which contains only keyframes for the left hand, while only right-hand bones are selected, would apply the pose to the left hand anyway. The code is now also slightly more efficient; the removed 'selcount' counter was only used as a binary (i.e. zero or non-zero). It's now stored as a bitflag instead.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/pose_lib.c34
1 files changed, 23 insertions, 11 deletions
diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c
index 587ae6991a2..d9d5fa395d6 100644
--- a/source/blender/editors/armature/pose_lib.c
+++ b/source/blender/editors/armature/pose_lib.c
@@ -833,7 +833,6 @@ typedef struct tPoseLib_PreviewData {
bAction *act; /* poselib to use */
TimeMarker *marker; /* 'active' pose */
- int selcount; /* number of selected elements to work on */
int totcount; /* total number of elements to work on */
short state; /* state of main loop */
@@ -866,7 +865,8 @@ enum {
/* defines for tPoseLib_PreviewData->flag values */
enum {
PL_PREVIEW_FIRSTTIME = (1 << 0),
- PL_PREVIEW_SHOWORIGINAL = (1 << 1)
+ PL_PREVIEW_SHOWORIGINAL = (1 << 1),
+ PL_PREVIEW_ANY_BONE_SELECTED = (1 << 2),
};
/* ---------------------------- */
@@ -886,7 +886,20 @@ static void poselib_backup_posecopy(tPoseLib_PreviewData *pld)
{
bActionGroup *agrp;
bPoseChannel *pchan;
-
+ bool selected = false;
+
+ /* determine whether any bone is selected. */
+ LISTBASE_FOREACH (bPoseChannel *, bchan, &pld->pose->chanbase) {
+ selected = bchan->bone != NULL && bchan->bone->flag & BONE_SELECTED;
+ if (selected) {
+ pld->flag |= PL_PREVIEW_ANY_BONE_SELECTED;
+ break;
+ }
+ }
+ if (!selected) {
+ pld->flag &= ~PL_PREVIEW_ANY_BONE_SELECTED;
+ }
+
/* for each posechannel that has an actionchannel in */
for (agrp = pld->act->groups.first; agrp; agrp = agrp->next) {
/* try to find posechannel */
@@ -908,8 +921,6 @@ static void poselib_backup_posecopy(tPoseLib_PreviewData *pld)
BLI_addtail(&pld->backups, plb);
/* mark as being affected */
- if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))
- pld->selcount++;
pld->totcount++;
}
}
@@ -970,6 +981,7 @@ static void poselib_apply_pose(tPoseLib_PreviewData *pld)
KeyframeEditData ked = {{NULL}};
KeyframeEditFunc group_ok_cb;
int frame = 1;
+ const bool any_bone_selected = pld->flag & PL_PREVIEW_ANY_BONE_SELECTED;
/* get the frame */
if (pld->marker)
@@ -982,8 +994,7 @@ static void poselib_apply_pose(tPoseLib_PreviewData *pld)
group_ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
ked.f1 = ((float)frame) - 0.5f;
ked.f2 = ((float)frame) + 0.5f;
-
-
+
/* start applying - only those channels which have a key at this point in time! */
for (agrp = act->groups.first; agrp; agrp = agrp->next) {
/* check if group has any keyframes */
@@ -995,7 +1006,7 @@ static void poselib_apply_pose(tPoseLib_PreviewData *pld)
bool ok = 0;
/* check if this bone should get any animation applied */
- if (pld->selcount == 0) {
+ if (!any_bone_selected) {
/* if no bones are selected, then any bone is ok */
ok = 1;
}
@@ -1008,7 +1019,7 @@ static void poselib_apply_pose(tPoseLib_PreviewData *pld)
ok = 1;
}
}
-
+
if (ok)
animsys_evaluate_action_group(ptr, act, agrp, NULL, (float)frame);
}
@@ -1027,14 +1038,15 @@ static void poselib_keytag_pose(bContext *C, Scene *scene, tPoseLib_PreviewData
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
ListBase dsources = {NULL, NULL};
bool autokey = autokeyframe_cfra_can_key(scene, &pld->ob->id);
-
+ const bool any_bone_selected = pld->flag & PL_PREVIEW_ANY_BONE_SELECTED;
+
/* start tagging/keying */
for (agrp = act->groups.first; agrp; agrp = agrp->next) {
/* only for selected bones unless there aren't any selected, in which case all are included */
pchan = BKE_pose_channel_find_name(pose, agrp->name);
if (pchan) {
- if ((pld->selcount == 0) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
+ if (!any_bone_selected || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
if (autokey) {
/* add datasource override for the PoseChannel, to be used later */
ANIM_relative_keyingset_add_source(&dsources, &pld->ob->id, &RNA_PoseBone, pchan);