diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-20 04:47:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-20 04:47:17 +0300 |
commit | de32dc6b275f253348d316077ab8c5f86a85908a (patch) | |
tree | 660429c47221f592fd10c34e06376fbcfc235651 /source/blender/editors/armature | |
parent | 470407ec3bac11ae5a5c6174a6e9630caa1a42f7 (diff) |
Cleanup: rename 3D view ray calculation functions
Using near far and optionally clipping planes is
involved and not needed in many cases.
Rename so a simpler version of this function can be added.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/editarmature_sketch.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index dd800613382..f789cd0e80a 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -905,7 +905,7 @@ static void sk_interpolateDepth(bContext *C, SK_Stroke *stk, int start, int end, float pval[2] = {0, 0}; ED_view3d_project_float_global(ar, stk->points[i].p, pval, V3D_PROJ_TEST_NOP); - ED_view3d_win_to_ray(ar, v3d, pval, ray_start, ray_normal, false); + ED_view3d_win_to_ray_clipped(ar, v3d, pval, ray_start, ray_normal, false); mul_v3_fl(ray_normal, distance * progress / length); add_v3_v3(stk->points[i].p, ray_normal); @@ -1502,7 +1502,7 @@ static int sk_getIntersections(bContext *C, ListBase *list, SK_Sketch *sketch, S mval[0] = vi[0]; mval[1] = vi[1]; - ED_view3d_win_to_segment(ar, v3d, mval, ray_start, ray_end, true); + ED_view3d_win_to_segment_clipped(ar, v3d, mval, ray_start, ray_end, true); isect_line_line_v3(stk->points[s_i].p, stk->points[s_i + 1].p, |