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authorKhanh Ha <khanhhh89@gmail.com>2017-03-08 06:12:39 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-08 06:14:27 +0300
commit1345d298068fb8ee988211a2b0063ab6685a77c8 (patch)
treeb5e4c717009994fc6d621baa637e166e2df6296e /source/blender/editors/armature
parent696bb47c6eba9a6237e44e000803ffb505fb5a38 (diff)
OpenGL: convert editarmarture_sketch to new imm mode
Part of T49043, T49042 Reviewers: fclem, merwin Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D2548
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c166
1 files changed, 93 insertions, 73 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index aa355f24d00..c2813d8c5a7 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -41,6 +41,7 @@
#include "ED_screen.h"
#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "ED_armature.h"
#include "armature_intern.h"
#include "BIF_retarget.h"
@@ -53,6 +54,9 @@
#include "WM_types.h"
#include "GPU_select.h"
+#include "GPU_matrix.h"
+#include "GPU_batch.h"
+#include "GPU_immediate.h"
typedef int (*GestureDetectFct)(bContext *, SK_Gesture *, SK_Sketch *);
typedef void (*GestureApplyFct)(bContext *, SK_Gesture *, SK_Sketch *);
@@ -420,7 +424,6 @@ static void sk_retargetStroke(bContext *C, SK_Stroke *stk)
}
/**************************************************************/
-
static void sk_cancelStroke(SK_Sketch *sketch)
{
if (sketch->active_stroke != NULL) {
@@ -435,17 +438,33 @@ static float sk_clampPointSize(SK_Point *pt, float size)
return max_ff(size * pt->size, size / 2);
}
-static void sk_drawPoint(GLUquadric *quad, SK_Point *pt, float size)
+static void sk_drawPoint(SK_Point *pt, float size, float color[4])
{
- glTranslate3fv(pt->p);
- gluSphere(quad, sk_clampPointSize(pt, size), 8, 8);
+ Batch *batch = NULL;
+
+ gpuTranslate3fv(pt->p);
+
+ gpuPushMatrix();
+
+ gpuScaleUniform(sk_clampPointSize(pt, size));
+
+ batch = Batch_get_sphere(0);
+ Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ Batch_Uniform4fv(batch, "color", color);
+
+ Batch_draw(batch);
+
+ gpuPopMatrix();
}
-static void sk_drawEdge(GLUquadric *quad, SK_Point *pt0, SK_Point *pt1, float size)
+static void sk_drawEdge(SK_Point *pt0, SK_Point *pt1, float size, float color[4])
{
- float vec1[3], vec2[3] = {0, 0, 1}, axis[3];
+ float vec1[3], vec2[3] = { 0, 0, 1 }, axis[3];
float angle, length;
+ VertexFormat *format = immVertexFormat();
+ unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+
sub_v3_v3v3(vec1, pt1->p, pt0->p);
length = normalize_v3(vec1);
cross_v3_v3v3(axis, vec2, vec1);
@@ -454,19 +473,26 @@ static void sk_drawEdge(GLUquadric *quad, SK_Point *pt0, SK_Point *pt1, float si
axis[1] = 1;
}
- angle = angle_normalized_v3v3(vec2, vec1);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
- glRotate3fv(angle * (float)(180.0 / M_PI) + 180.0f, axis);
+ angle = angle_normalized_v3v3(vec2, vec1);
+ gpuRotate3fv(angle * (float)(180.0 / M_PI) + 180.0f, axis);
+ imm_cylinder(pos, sk_clampPointSize(pt1, size), sk_clampPointSize(pt0, size), length, 8, 8);
- gluCylinder(quad, sk_clampPointSize(pt1, size), sk_clampPointSize(pt0, size), length, 8, 8);
+ immUnbindProgram();
}
-static void sk_drawNormal(GLUquadric *quad, SK_Point *pt, float size, float height)
+static void sk_drawNormal(SK_Point *pt, float size, float height)
{
- float vec2[3] = {0, 0, 1}, axis[3];
+ float vec2[3] = { 0, 0, 1 }, axis[3];
float angle;
-
- glPushMatrix();
+ float color[3] = { 0.0f, 1.0f, 1.0f };
+
+ VertexFormat *format = immVertexFormat();
+ unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+
+ gpuPushMatrix();
cross_v3_v3v3(axis, vec2, pt->no);
@@ -474,41 +500,44 @@ static void sk_drawNormal(GLUquadric *quad, SK_Point *pt, float size, float heig
axis[1] = 1;
}
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
+
angle = angle_normalized_v3v3(vec2, pt->no);
+ gpuRotate3fv(angle * (float)(180.0 / M_PI), axis);
- glRotate3fv(angle * (float)(180.0 / M_PI), axis);
+ imm_cylinder(pos, sk_clampPointSize(pt, size), 0, sk_clampPointSize(pt, height), 10, 2);
- glColor3f(0, 1, 1);
- gluCylinder(quad, sk_clampPointSize(pt, size), 0, sk_clampPointSize(pt, height), 10, 2);
+ immUnbindProgram();
- glPopMatrix();
+ gpuPopMatrix();
}
static void sk_drawStroke(SK_Stroke *stk, int id, float color[3], int start, int end)
{
float rgb[3];
+ float zero_color[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
int i;
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
if (id != -1) {
GPU_select_load_id(id);
for (i = 0; i < stk->nb_points; i++) {
- glPushMatrix();
+ gpuPushMatrix();
- sk_drawPoint(quad, stk->points + i, 0.1);
+ sk_drawPoint(stk->points + i, 0.1, zero_color);
if (i > 0) {
- sk_drawEdge(quad, stk->points + i - 1, stk->points + i, 0.1);
+ sk_drawEdge(stk->points + i - 1, stk->points + i, 0.1, zero_color);
}
- glPopMatrix();
+ gpuPopMatrix();
}
}
else {
- float d_rgb[3] = {1, 1, 1};
+ float d_rgb[3] = { 1, 1, 1 };
+ float tmp_color[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
copy_v3_v3(rgb, color);
sub_v3_v3(d_rgb, rgb);
@@ -517,48 +546,44 @@ static void sk_drawStroke(SK_Stroke *stk, int id, float color[3], int start, int
for (i = 0; i < stk->nb_points; i++) {
SK_Point *pt = stk->points + i;
- glPushMatrix();
+ gpuPushMatrix();
if (pt->type == PT_EXACT) {
- glColor3f(0, 0, 0);
- sk_drawPoint(quad, pt, 0.15);
- sk_drawNormal(quad, pt, 0.05, 0.9);
+ sk_drawPoint(pt, 0.15, zero_color);
+ sk_drawNormal(pt, 0.05, 0.9);
}
if (i >= start && i <= end) {
- glColor3f(0.3, 0.3, 0.3);
+ copy_v4_fl4(tmp_color, 0.3f, 0.3f, 0.3f, 1.0f);
}
else {
- glColor3fv(rgb);
+ copy_v4_fl4(tmp_color, rgb[0], rgb[1], rgb[2], 1.0f);
}
if (pt->type != PT_EXACT) {
-
- sk_drawPoint(quad, pt, 0.1);
+ sk_drawPoint(pt, 0.1, tmp_color);
}
if (i > 0) {
- sk_drawEdge(quad, pt - 1, pt, 0.1);
+ sk_drawEdge(pt - 1, pt, 0.1, tmp_color);
}
- glPopMatrix();
+ gpuPopMatrix();
add_v3_v3(rgb, d_rgb);
}
}
- gluDeleteQuadric(quad);
}
static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *iter, NextSubdivisionFunc next_subdividion)
{
SK_Stroke *stk = ((SK_StrokeIterator *)iter)->stroke;
float head[3], tail[3];
+ float color[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
int bone_start = 0;
int end = iter->length;
int index;
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
iter->head(iter);
copy_v3_v3(head, iter->p);
@@ -567,22 +592,19 @@ static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *ite
while (index != -1) {
SK_Point *pt = stk->points + index;
- glPushMatrix();
+ gpuPushMatrix();
- glColor3f(0, 1, 0);
- sk_drawPoint(quad, pt, 0.15);
+ sk_drawPoint(pt, 0.15, color);
- sk_drawNormal(quad, pt, 0.05, 0.9);
+ sk_drawNormal(pt, 0.05, 0.9);
- glPopMatrix();
+ gpuPopMatrix();
copy_v3_v3(head, tail);
bone_start = index; // start next bone from current index
index = next_subdividion(toolsettings, iter, bone_start, end, head, tail);
}
-
- gluDeleteQuadric(quad);
}
static void sk_drawStrokeSubdivision(ToolSettings *toolsettings, SK_Stroke *stk)
@@ -1966,6 +1988,8 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
+ gpuMatrixBegin3D_legacy();
+
if (with_names) {
int id;
for (id = 1, stk = sketch->strokes.first; stk; id++, stk = stk->next) {
@@ -1975,9 +1999,9 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
GPU_select_load_id(-1);
}
else {
- float selected_rgb[3] = {1, 0, 0};
- float unselected_rgb[3] = {1, 0.5, 0};
-
+ float selected_rgb[3] = { 1, 0, 0 };
+ float unselected_rgb[3] = { 1, 0.5, 0 };
+ float tmp_color[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
for (stk = sketch->strokes.first; stk; stk = stk->next) {
int start = -1;
int end = -1;
@@ -2001,34 +2025,28 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
}
if (last != NULL) {
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
-
- glPushMatrix();
+ gpuPushMatrix();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
switch (sketch->next_point.mode) {
- case PT_SNAP:
- glColor3f(0, 1, 0);
- break;
- case PT_PROJECT:
- glColor3f(0, 0, 0);
- break;
+ case PT_SNAP:
+ copy_v4_fl4(tmp_color, 0.0f, 1.0f, 0.0f, 1.0f);
+ break;
+ case PT_PROJECT:
+ copy_v4_fl4(tmp_color, 0.0f, 0.0f, 0.0f, 1.0f);
+ break;
}
- sk_drawPoint(quad, &sketch->next_point, 0.1);
+ sk_drawPoint(&sketch->next_point, 0.1, tmp_color);
- glColor4f(selected_rgb[0], selected_rgb[1], selected_rgb[2], 0.3);
-
- sk_drawEdge(quad, last, &sketch->next_point, 0.1);
+ copy_v4_fl4(tmp_color, selected_rgb[0], selected_rgb[1], selected_rgb[2], 0.3);
+ sk_drawEdge(last, &sketch->next_point, 0.1f, tmp_color);
glDisable(GL_BLEND);
- glPopMatrix();
-
- gluDeleteQuadric(quad);
+ gpuPopMatrix();
}
}
}
@@ -2036,14 +2054,14 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
#if 0
if (BLI_listbase_is_empty(&sketch->depth_peels) == false) {
float colors[8][3] = {
- {1, 0, 0},
- {0, 1, 0},
- {0, 0, 1},
- {1, 1, 0},
- {1, 0, 1},
- {0, 1, 1},
- {1, 1, 1},
- {0, 0, 0}
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 },
+ { 1, 1, 0 },
+ { 1, 0, 1 },
+ { 0, 1, 1 },
+ { 1, 1, 1 },
+ { 0, 0, 0 }
};
DepthPeel *p;
GLUquadric *quad = gluNewQuadric();
@@ -2069,9 +2087,11 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
/* only draw gesture in active area */
if (sketch->gesture != NULL /* && area_is_active_area(G.vd->area) */) {
- float gesture_rgb[3] = {0, 0.5, 1};
+ float gesture_rgb[3] = { 0, 0.5, 1 };
sk_drawStroke(sketch->gesture, -1, gesture_rgb, -1, -1);
}
+
+ gpuMatrixEnd();
}
static int sk_finish_stroke(bContext *C, SK_Sketch *sketch)