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authorJulian Eisel <eiseljulian@gmail.com>2015-09-20 19:11:25 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-09-20 19:11:25 +0300
commit28da385ac2174856176b633846de6267fb5a96e1 (patch)
tree110b37d18d4467bcb48c3918220b641b0afb8e84 /source/blender/editors/armature
parenta28a1f11d6fa533b9b12fba28a79bb1df74e218b (diff)
Cleanup: Use new vector transform functions
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index c0098a3726a..e4c3f73dd94 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -436,7 +436,7 @@ static float sk_clampPointSize(SK_Point *pt, float size)
static void sk_drawPoint(GLUquadric *quad, SK_Point *pt, float size)
{
- glTranslatef(pt->p[0], pt->p[1], pt->p[2]);
+ glTranslate3fv(pt->p);
gluSphere(quad, sk_clampPointSize(pt, size), 8, 8);
}
@@ -455,7 +455,7 @@ static void sk_drawEdge(GLUquadric *quad, SK_Point *pt0, SK_Point *pt1, float si
angle = angle_normalized_v3v3(vec2, vec1);
- glRotatef(angle * (float)(180.0 / M_PI) + 180.0f, axis[0], axis[1], axis[2]);
+ glRotate3fv(angle * (float)(180.0 / M_PI) + 180.0f, axis);
gluCylinder(quad, sk_clampPointSize(pt1, size), sk_clampPointSize(pt0, size), length, 8, 8);
}
@@ -475,7 +475,7 @@ static void sk_drawNormal(GLUquadric *quad, SK_Point *pt, float size, float heig
angle = angle_normalized_v3v3(vec2, pt->no);
- glRotatef(angle * (float)(180.0 / M_PI), axis[0], axis[1], axis[2]);
+ glRotate3fv(angle * (float)(180.0 / M_PI), axis);
glColor3f(0, 1, 1);
gluCylinder(quad, sk_clampPointSize(pt, size), 0, sk_clampPointSize(pt, height), 10, 2);
@@ -2112,7 +2112,7 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
glColor3fv(colors[index]);
glPushMatrix();
- glTranslatef(p->p[0], p->p[1], p->p[2]);
+ glTranslate3fv(p->p);
gluSphere(quad, 0.02, 8, 8);
glPopMatrix();
}