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authorBastien Montagne <montagne29@wanadoo.fr>2015-09-04 13:12:49 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-09-04 13:26:52 +0300
commitf79c748246b075fddf719d2a7a7cbd764f4c5a60 (patch)
tree29006a3d23db2961d55a43001f1e88e7afe91ef6 /source/blender/editors/armature
parent52fda9b0dbdc561f905cd691532e361a0254113a (diff)
Armature: Cheap edit-to-object mode speedup.
`fix_bonelist_roll()` is already recursive, and was calling recursive `BKE_armature_where_is_bone()` twice! Changed `BKE_armature_where_is_bone()` to controll whether we recurse over children or not. With full Victor's rig, we gain 16% in `ED_armature_from_edit()` (from 31ms to 26ms). With a dummy test-case 100 bones chain, we gain 80% in `ED_armature_from_edit()` (from 1.25ms to 0.25ms). Not crucial, but still worth it. ;)
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_utils.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 09284860ec4..82517404334 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -489,8 +489,9 @@ static void fix_bonelist_roll(ListBase *bonelist, ListBase *editbonelist)
float imat[3][3];
for (curBone = bonelist->first; curBone; curBone = curBone->next) {
- /* sets local matrix and arm_mat (restpos) */
- BKE_armature_where_is_bone(curBone, curBone->parent);
+ /* sets local matrix and arm_mat (restpos).
+ * Do not recurse into children here, fix_bonelist_roll is already recursive. */
+ BKE_armature_where_is_bone(curBone, curBone->parent, false);
/* Find the associated editbone */
for (ebone = editbonelist->first; ebone; ebone = ebone->next)
@@ -516,7 +517,7 @@ static void fix_bonelist_roll(ListBase *bonelist, ListBase *editbonelist)
curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);
/* and set restposition again */
- BKE_armature_where_is_bone(curBone, curBone->parent);
+ BKE_armature_where_is_bone(curBone, curBone->parent, false);
}
fix_bonelist_roll(&curBone->childbase, editbonelist);
}