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author | Christoph Lendenfeld <chris.lend@gmx.at> | 2021-07-24 23:25:23 +0300 |
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committer | Christoph Lendenfeld <chris.lend@gmx.at> | 2021-07-24 23:25:23 +0300 |
commit | aa32121174711acd341d29cd93d35c5560c5eedc (patch) | |
tree | 26064cf64f2fc79d04941b18af00559f2e3f33cb /source/blender/editors/armature | |
parent | c971c851d38ad52779fa5d75c86bbfb83abf660b (diff) |
Fix: Remove automatic hiding of bones when using the pose slider
This patch addresses the issue raised in T88340.
When entering a pose sliding operator bones would automatically get hidden.
While technically not a bug it was decided that it is too confusing.
Hiding with 'H' is still possible though, just won't happen automatically
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D11883
Ref: D11883
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/pose_slide.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c index e87d221058c..d267072c2f6 100644 --- a/source/blender/editors/armature/pose_slide.c +++ b/source/blender/editors/armature/pose_slide.c @@ -1046,10 +1046,9 @@ static int pose_slide_invoke_common(bContext *C, wmOperator *op, const wmEvent * /* Add a modal handler for this operator. */ WM_event_add_modal_handler(C, op); - /* Hide Bone Overlay. */ + /* Save current bone visibility. */ View3D *v3d = pso->area->spacedata.first; pso->overlay_flag = v3d->overlay.flag; - v3d->overlay.flag |= V3D_OVERLAY_HIDE_BONES; return OPERATOR_RUNNING_MODAL; } |