diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-08-02 10:17:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-02 11:02:20 +0300 |
commit | 70d7805fa901d9678db3557f6e81877b6b94128a (patch) | |
tree | 327bf818ee5ef37ad9aa36da5f1dfcfe48159f16 /source/blender/editors/armature | |
parent | ba6ed0105814764f23bb00b98c33a0b76fde31b1 (diff) |
Cleanup: pass const matrices
Also order return matrices last.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_utils.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c index b2e329deee7..04c1ec97841 100644 --- a/source/blender/editors/armature/armature_utils.c +++ b/source/blender/editors/armature/armature_utils.c @@ -229,7 +229,7 @@ EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const ui return NULL; } -void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]) +void ED_armature_ebone_to_mat3(EditBone *ebone, float r_mat[3][3]) { float delta[3], roll; @@ -246,20 +246,20 @@ void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]) } } - vec_roll_to_mat3_normalized(delta, roll, mat); + vec_roll_to_mat3_normalized(delta, roll, r_mat); } -void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]) +void ED_armature_ebone_to_mat4(EditBone *ebone, float r_mat[4][4]) { float m3[3][3]; ED_armature_ebone_to_mat3(ebone, m3); - copy_m4_m3(mat, m3); - copy_v3_v3(mat[3], ebone->head); + copy_m4_m3(r_mat, m3); + copy_v3_v3(r_mat[3], ebone->head); } -void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]) +void ED_armature_ebone_from_mat3(EditBone *ebone, const float mat[3][3]) { float vec[3], roll; const float len = len_v3v3(ebone->head, ebone->tail); @@ -270,7 +270,7 @@ void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]) ebone->roll = roll; } -void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]) +void ED_armature_ebone_from_mat4(EditBone *ebone, const float mat[4][4]) { float mat3[3][3]; |