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authorCampbell Barton <campbell@blender.org>2022-11-01 04:24:06 +0300
committerCampbell Barton <campbell@blender.org>2022-11-01 04:24:58 +0300
commitafc091c3c4bc86d4bb6165cbcdc9f17129d743e8 (patch)
tree326fb5d27d4393bacad193b297b0386751a31993 /source/blender/editors/armature
parentef76a67153c9670b42f3f8091bbf41388c5bbd73 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_utils.c8
-rw-r--r--source/blender/editors/armature/pose_transform.c10
2 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 09174aa5e47..0465606e694 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -703,11 +703,11 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
newBone->inherit_scale_mode = eBone->inherit_scale_mode;
if (eBone == arm->act_edbone) {
- /* don't change active selection, this messes up separate which uses
- * editmode toggle and can separate active bone which is de-selected originally */
+ /* Don't change active selection, this messes up separate which uses
+ * edit-mode toggle and can separate active bone which is de-selected originally. */
- /* important, editbones can be active with only 1 point selected */
- /* newBone->flag |= BONE_SELECTED; */
+ /* important, edit-bones can be active with only 1 point selected */
+ /* `newBone->flag |= BONE_SELECTED;` */
arm->act_bone = newBone;
}
newBone->roll = 0.0f;
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 9ed963f0c66..f92b72bbb66 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -361,7 +361,7 @@ static void applyarmature_reset_constraints(bPose *pose, const bool use_selected
}
}
-/* set the current pose as the restpose */
+/* Set the current pose as the rest-pose. */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
@@ -404,10 +404,10 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
}
- /* Get editbones of active armature to alter */
+ /* Get edit-bones of active armature to alter. */
ED_armature_to_edit(arm);
- /* get pose of active object and move it out of posemode */
+ /* Get pose of active object and move it out of pose-mode. */
pose = ob->pose;
if (use_selected) {
@@ -429,11 +429,11 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
}
- /* convert editbones back to bones, and then free the edit-data */
+ /* Convert edit-bones back to bones, and then free the edit-data. */
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
- /* flush positions of posebones */
+ /* Flush positions of pose-bones. */
BKE_pose_where_is(depsgraph, scene, ob);
/* fix parenting of objects which are bone-parented */