diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
commit | b4d053efc75424fca4b413ac1bc7a7e826fac629 (patch) | |
tree | 80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/armature | |
parent | 349946bd010b1112b13c8594aabfb318c330bc0d (diff) |
Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/editarmature_sketch.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 957048bcc42..20fb7b5e693 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -440,7 +440,7 @@ static float sk_clampPointSize(SK_Point *pt, float size) static void sk_drawPoint(SK_Point *pt, float size, float color[4]) { - Batch *batch = NULL; + Gwn_Batch *batch = NULL; gpuTranslate3fv(pt->p); @@ -450,9 +450,9 @@ static void sk_drawPoint(SK_Point *pt, float size, float color[4]) batch = Batch_get_sphere(0); Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform4fv(batch, "color", color); + GWN_batch_uniform_4fv(batch, "color", color); - Batch_draw(batch); + GWN_batch_draw(batch); gpuPopMatrix(); } @@ -462,8 +462,8 @@ static void sk_drawEdge(SK_Point *pt0, SK_Point *pt1, float size, float color[4] float vec1[3], vec2[3] = { 0, 0, 1 }, axis[3]; float angle, length; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); sub_v3_v3v3(vec1, pt1->p, pt0->p); length = normalize_v3(vec1); @@ -489,8 +489,8 @@ static void sk_drawNormal(SK_Point *pt, float size, float height) float angle; float color[3] = { 0.0f, 1.0f, 1.0f }; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); gpuPushMatrix(); |