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authorCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
commitb4d053efc75424fca4b413ac1bc7a7e826fac629 (patch)
tree80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/armature
parent349946bd010b1112b13c8594aabfb318c330bc0d (diff)
Gawain API naming refactor
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 957048bcc42..20fb7b5e693 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -440,7 +440,7 @@ static float sk_clampPointSize(SK_Point *pt, float size)
static void sk_drawPoint(SK_Point *pt, float size, float color[4])
{
- Batch *batch = NULL;
+ Gwn_Batch *batch = NULL;
gpuTranslate3fv(pt->p);
@@ -450,9 +450,9 @@ static void sk_drawPoint(SK_Point *pt, float size, float color[4])
batch = Batch_get_sphere(0);
Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
- Batch_Uniform4fv(batch, "color", color);
+ GWN_batch_uniform_4fv(batch, "color", color);
- Batch_draw(batch);
+ GWN_batch_draw(batch);
gpuPopMatrix();
}
@@ -462,8 +462,8 @@ static void sk_drawEdge(SK_Point *pt0, SK_Point *pt1, float size, float color[4]
float vec1[3], vec2[3] = { 0, 0, 1 }, axis[3];
float angle, length;
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
sub_v3_v3v3(vec1, pt1->p, pt0->p);
length = normalize_v3(vec1);
@@ -489,8 +489,8 @@ static void sk_drawNormal(SK_Point *pt, float size, float height)
float angle;
float color[3] = { 0.0f, 1.0f, 1.0f };
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
gpuPushMatrix();