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authorDalai Felinto <dfelinto@gmail.com>2017-11-09 18:23:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-09 18:35:46 +0300
commitcec7f1215acffcd31e591fce83d78268aff6e72a (patch)
treefeb2b640e627b0f74cc57d6639f505e90889a383 /source/blender/editors/armature
parentc35f1d05eaa13348d4f33cdb44f6fb62f68e1ba3 (diff)
Rename Scene macros back to their original _NEW less names
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/pose_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 77b19130189..ba01aab0d00 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -146,7 +146,7 @@ bool ED_do_pose_selectbuffer(
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
- Object *ob_act = OBACT_NEW(sl);
+ Object *ob_act = OBACT(sl);
bArmature *arm = ob->data;
/* since we do unified select, we don't shift+select a bone if the