diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-02-05 13:32:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-05 14:33:27 +0300 |
commit | f8cbd333d653022d3a3340d0249dd957f02e31e5 (patch) | |
tree | 60f90d5c6a6f328e8cea6369539ed270ac9e2289 /source/blender/editors/armature | |
parent | f21b4e69b0ea98c3196246b0e4e4e97cd34c8e83 (diff) |
Cleanup: outdated/unhelpful comments
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 3 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_slide.c | 4 |
2 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index e538c20df6c..68fff1091af 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -122,9 +122,6 @@ EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool return bone; } -/* previously addvert_armature */ -/* the ctrl-click method */ - /** * Note this is already ported to multi-objects as it is. * Since only the active bone is extruded even for single objects, diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c index d3d360aa636..d636f0d68af 100644 --- a/source/blender/editors/armature/pose_slide.c +++ b/source/blender/editors/armature/pose_slide.c @@ -689,7 +689,7 @@ static void pose_slide_rest_pose_apply(bContext *C, tPoseSlideOp *pso) /* Not strictly a transform, but custom properties contribute * to the pose produced in many rigs (e.g. the facial rigs used in Sintel). */ /* TODO Not implemented */ - // pose_slide_apply_props(pso, pfl, "[\""); /* dummy " for texteditor bugs */ + // pose_slide_apply_props(pso, pfl, "[\""); } } @@ -765,7 +765,7 @@ static void pose_slide_apply(bContext *C, tPoseSlideOp *pso) if (ELEM(pso->channels, PS_TFM_ALL, PS_TFM_PROPS) && (pfl->oldprops)) { /* Not strictly a transform, but custom properties contribute * to the pose produced in many rigs (e.g. the facial rigs used in Sintel). */ - pose_slide_apply_props(pso, pfl, "[\""); /* dummy " for texteditor bugs */ + pose_slide_apply_props(pso, pfl, "[\""); } } |