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author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 18:23:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 18:35:46 +0300 |
commit | cec7f1215acffcd31e591fce83d78268aff6e72a (patch) | |
tree | feb2b640e627b0f74cc57d6639f505e90889a383 /source/blender/editors/armature | |
parent | c35f1d05eaa13348d4f33cdb44f6fb62f68e1ba3 (diff) |
Rename Scene macros back to their original _NEW less names
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 77b19130189..ba01aab0d00 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -146,7 +146,7 @@ bool ED_do_pose_selectbuffer( /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { - Object *ob_act = OBACT_NEW(sl); + Object *ob_act = OBACT(sl); bArmature *arm = ob->data; /* since we do unified select, we don't shift+select a bone if the |