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authorCampbell Barton <ideasman42@gmail.com>2017-09-06 18:19:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-06 18:20:59 +0300
commit16fbb47c8860b61694b2e08270d198f8d173b32a (patch)
tree85418dad19a3af69289420e2d3ccb45cd50329fa /source/blender/editors/armature
parent4d8980a690e87306c3ae2ca8b5fc0b78f025740f (diff)
Use normalized project functions
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 67d5a038c78..51b76563c72 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -222,7 +222,7 @@ float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const bool
vec_roll_to_mat3_normalized(nor, 0.0f, mat);
/* project the new_up_axis along the normal */
- project_v3_v3v3(vec, align_axis, nor);
+ project_v3_v3v3_normalized(vec, align_axis, nor);
sub_v3_v3v3(align_axis_proj, align_axis, vec);
if (axis_only) {