diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-13 11:29:08 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-13 11:44:21 +0300 |
commit | 754d3a2fe626fbe57bb6ef47581368e3859f6390 (patch) | |
tree | 584484132e806626df0ababcbe8ab7b8a91bffb3 /source/blender/editors/armature | |
parent | d8992192e5512380f57433df113f3e3f8b22f7cb (diff) |
Object Mode: remove Scene.obedit for 3D View
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 12 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_intern.h | 2 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_select.c | 9 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 8 |
4 files changed, 16 insertions, 15 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index a2fbfe645f7..6c8779202e9 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -50,6 +50,7 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_report.h" +#include "BKE_object.h" #include "RNA_access.h" #include "RNA_define.h" @@ -138,17 +139,16 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do /* exported for use in editors/object/ */ /* 0 == do center, 1 == center new, 2 == center cursor */ -void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int centermode, int around) +void ED_armature_origin_set(Object *ob, float cursor[3], int centermode, int around) { - Object *obedit = scene->obedit; // XXX get from context + const bool is_editmode = BKE_object_is_in_editmode(ob); EditBone *ebone; bArmature *arm = ob->data; float cent[3]; /* Put the armature into editmode */ - if (ob != obedit) { + if (is_editmode == false) { ED_armature_to_edit(arm); - obedit = NULL; /* we cant use this so behave as if there is no obedit */ } /* Find the centerpoint */ @@ -188,13 +188,13 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente } /* Turn the list into an armature */ - if (obedit == NULL) { + if (is_editmode == false) { ED_armature_from_edit(arm); ED_armature_edit_free(arm); } /* Adjust object location for new centerpoint */ - if (centermode && obedit == NULL) { + if (centermode && (is_editmode == false)) { mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */ add_v3_v3(ob->loc, cent); } diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index 192bb8eea61..0ba720a17d0 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -250,7 +250,7 @@ void armature_tag_unselect(struct bArmature *arm); void *get_nearest_bone(struct bContext *C, const int xy[2], bool findunsel); void *get_bone_from_selectbuffer( - struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits, + struct Base *base, struct Object *obedit, const unsigned int *buffer, short hits, bool findunsel, bool do_nearest); int bone_looper(struct Object *ob, struct Bone *bone, void *data, diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index b87942fed84..f178ad640b6 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -77,10 +77,9 @@ Bone *get_indexed_bone(Object *ob, int index) /* See if there are any selected bones in this buffer */ /* only bones from base are checked on */ void *get_bone_from_selectbuffer( - Scene *scene, Base *base, const unsigned int *buffer, short hits, + Base *base, Object *obedit, const unsigned int *buffer, short hits, bool findunsel, bool do_nearest) { - Object *obedit = scene->obedit; // XXX get from context Bone *bone; EditBone *ebone; void *firstunSel = NULL, *firstSel = NULL, *data; @@ -183,9 +182,9 @@ void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel) hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST); - if (hits > 0) - return get_bone_from_selectbuffer(vc.scene, vc.view_layer->basact, buffer, hits, findunsel, true); - + if (hits > 0) { + return get_bone_from_selectbuffer(vc.view_layer->basact, vc.obedit, buffer, hits, findunsel, true); + } return NULL; } diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index a43f3ff4acc..16f5bb59641 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -135,7 +135,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select) /* assumes scene obact and basact is still on old situation */ bool ED_do_pose_selectbuffer( const EvaluationContext *eval_ctx, - Scene *scene, ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits, + ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest) { Object *ob = base->object; @@ -143,11 +143,13 @@ bool ED_do_pose_selectbuffer( if (!ob || !ob->pose) return 0; - nearBone = get_bone_from_selectbuffer(scene, base, buffer, hits, 1, do_nearest); + Object *ob_act = OBACT(view_layer); + Object *obedit = OBEDIT_FROM_EVAL_CTX(eval_ctx); + + nearBone = get_bone_from_selectbuffer(base, obedit, buffer, hits, 1, do_nearest); /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { - Object *ob_act = OBACT(view_layer); bArmature *arm = ob->data; /* since we do unified select, we don't shift+select a bone if the |