diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-03-02 17:03:02 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-03-02 19:09:24 +0300 |
commit | aa845eed1e18fae45be8828bb08459c009dba6d5 (patch) | |
tree | 19655cc2de5cf2e722e4e5e598c33d5bc3b2e041 /source/blender/editors/armature | |
parent | 561d11c5e601cce73dc6ab108596147bdfd4507c (diff) |
Remove tons of OBACT
There are now only referenced in:
* drawobject.c
* particle_edit.c
* space_image.c (a single case to be handled on workspace branch)
* rigidbody_constraint.c (to be handled in the following commit)
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_intern.h | 2 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index d75193a46ff..4fae9ad9c9e 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -248,7 +248,7 @@ void armature_select_mirrored(struct bArmature *arm); void armature_tag_unselect(struct bArmature *arm); void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y); -void *get_bone_from_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest); +void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest); int bone_looper(struct Object *ob, struct Bone *bone, void *data, int (*bone_func)(struct Object *, struct Bone *, void *)); diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 1f994a7f13e..2f7ec2edad3 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -74,7 +74,7 @@ Bone *get_indexed_bone(Object *ob, int index) /* See if there are any selected bones in this buffer */ /* only bones from base are checked on */ -void *get_bone_from_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest) +void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest) { Object *obedit = scene->obedit; // XXX get from context Bone *bone; @@ -178,7 +178,7 @@ void *get_nearest_bone(bContext *C, short findunsel, int x, int y) hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect, true); if (hits > 0) - return get_bone_from_selectbuffer(vc.scene, vc.scene->basact, buffer, hits, findunsel, true); + return get_bone_from_selectbuffer(vc.scene, vc.sl->basact, buffer, hits, findunsel, true); return NULL; } diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 903d309cb1f..e32726f949a 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -132,7 +132,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select) /* called from editview.c, for mode-less pose selection */ /* assumes scene obact and basact is still on old situation */ -int ED_do_pose_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits, +int ED_do_pose_selectbuffer(Scene *scene, SceneLayer *sl, Base *base, unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest) { Object *ob = base->object; @@ -144,7 +144,7 @@ int ED_do_pose_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { - Object *ob_act = OBACT; + Object *ob_act = OBACT_NEW; bArmature *arm = ob->data; /* since we do unified select, we don't shift+select a bone if the |