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authorTon Roosendaal <ton@blender.org>2011-01-11 21:40:44 +0300
committerTon Roosendaal <ton@blender.org>2011-01-11 21:40:44 +0300
commitf7611b0fd3721d2bdbeec02c58f212aa92dc049b (patch)
tree4fa5a3652f43ad0499593b08eeca868c437ef1b5 /source/blender/editors/armature
parent1d4f1d2e41e19f22a14883434aa60f5b706cf04b (diff)
Bugfix #25580
Raytracing didn't show soft shadow in reflections, nor did it do any derivative even. Added a basic version for it in raytracer now, still needs improvement on heavily curved surfaces. But it's better! Examples: Glass sphere, mirror cube and sphere, look how it ignores bump and shadow http://www.blender.org/bf/derivative256.png in svn now: http://www.blender.org/bf/derivative-svn.png
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