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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-30 17:04:29 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-30 17:04:29 +0400
commit55c210b57ed803d8f6fd16132e44c9c272703af1 (patch)
treeeb320152ace32c18586ef97bf33f2eaf95147ea0 /source/blender/editors/armature
parent89b83f00608dfb2a7750476035f0635885473d21 (diff)
Fix [#30709] Renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature.
This fix adds a "ref_id" ID pointer to BKE_all_animdata_fix_paths_rename() & co, which is the ID against which prefix+oldName/NewName is "applied", currently only used for drivers' bones targets. Just pass NULL to get same behavior as previously. A bit annoying to make such a change for such a specific case, but there seems to be no other way to go... :/
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 2211e6929a2..0d93f9401a3 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -5393,7 +5393,10 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
/* Fix all animdata that may refer to this bone - we can't just do the ones attached to objects, since
* other ID-blocks may have drivers referring to this bone [#29822]
*/
- BKE_all_animdata_fix_paths_rename("pose.bones", oldname, newname);
+ {
+
+ BKE_all_animdata_fix_paths_rename(&arm->id, "pose.bones", oldname, newname);
+ }
/* correct view locking */
{