diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/armature | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/armature')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index 0705d17882c..03fecc77d40 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -582,7 +582,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); Object *oldob, *newob; Base *oldbase, *newbase; diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 2c3c8ef4541..e32324d25f9 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -184,7 +184,7 @@ void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel) hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST); if (hits > 0) - return get_bone_from_selectbuffer(vc.scene, vc.scene_layer->basact, buffer, hits, findunsel, true); + return get_bone_from_selectbuffer(vc.scene, vc.view_layer->basact, buffer, hits, findunsel, true); return NULL; } diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 1de7b99c6d2..2027aabc936 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -147,7 +147,7 @@ static RigGraph *TEMPLATE_RIGG = NULL; void BIF_makeListTemplates(const bContext *C) { Object *obedit = CTX_data_edit_object(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); ToolSettings *ts = CTX_data_tool_settings(C); int index = 0; @@ -998,7 +998,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S * the ideal would be to call this function only at the beginning of the snap operation, * or at the beginning of the operator itself */ struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( - CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0, + CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine(C), 0, CTX_wm_region(C), CTX_wm_view3d(C)); float mvalf[2] = {UNPACK2(dd->mval)}; diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index ba01aab0d00..0cb2ded4bae 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -134,7 +134,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select) /* called from editview.c, for mode-less pose selection */ /* assumes scene obact and basact is still on old situation */ bool ED_do_pose_selectbuffer( - Scene *scene, SceneLayer *sl, Base *base, const unsigned int *buffer, short hits, + Scene *scene, ViewLayer *sl, Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest) { Object *ob = base->object; |