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authorBastien Montagne <montagne29@wanadoo.fr>2019-01-20 18:22:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-01-20 18:27:06 +0300
commit482c4d099ae88bea018712b92b2990617ef006f8 (patch)
treecdc6dd9d345da7a6edb2106ecb63d314d14b7a61 /source/blender/editors/armature
parentb0dee09a6d5531fb3bc7bbb00069c75e18dfbd1d (diff)
Cleanup: remove all BLI_utiledefines' ugly vectorial macros.
Not only were those often making doublons with already existing BLI_math's stuff, but they were also used to hide implicit type conversions... As usual this adds some more exotic inlined vector functions (one of the rare cases where I really miss C++ and its templates... ;) ).
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_add.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index aa95530d1a6..9e428ce9939 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -238,7 +238,7 @@ static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEv
copy_v3_v3(oldcurs, cursor->location);
- VECCOPY2D(mval_f, event->mval);
+ copy_v2fl_v2i(mval_f, event->mval);
ED_view3d_win_to_3d(v3d, ar, cursor->location, mval_f, tvec);
copy_v3_v3(cursor->location, tvec);