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authorJoshua Leung <aligorith@gmail.com>2009-02-09 04:33:50 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-09 04:33:50 +0300
commit0139d9d121c5c44f8ccc0d36c11f11f3f7d674ae (patch)
treeff636202b43eb04ce7148620b329ef2ce6900df8 /source/blender/editors/armature
parent5e0c553b153e2b9358f335ea06db9db4fd564ea9 (diff)
2.5
Fixed memory leaks when closing Blender without exiting Armature EditMode first. Ton/Brecht - mesh editmode (and a few others I think) are still leaking in this case.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 9ae7b8c8198..b82c0d2a6c8 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -3228,7 +3228,6 @@ void extrude_armature(Scene *scene, int forked)
* appropriate ways), and two separate ones.
*/
-/* context; editmode armature */
static int armature_subdivide_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);