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author | YimingWu <xp8110@outlook.com> | 2021-07-27 09:02:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-27 11:06:29 +0300 |
commit | b331acf477125121b109e743c00fd214f7aaf6a1 (patch) | |
tree | 531b0bffd1323250912c155ae51e6322f7a840f1 /source/blender/editors/armature | |
parent | 675d8a9c4331b512745a69f3ec1eff98400291a7 (diff) |
Cleanup: comment spelling & punctuation
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_utils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c index 874f1b49451..4fe4422e4e0 100644 --- a/source/blender/editors/armature/armature_utils.c +++ b/source/blender/editors/armature/armature_utils.c @@ -107,7 +107,7 @@ int bone_looper(Object *ob, Bone *bone, void *data, int (*bone_func)(Object *, B { /* We want to apply the function bone_func to every bone * in an armature -- feed bone_looper the first bone and - * a pointer to the bone_func and watch it go!. The int count + * a pointer to the bone_func and watch it go! The int count * can be useful for counting bones with a certain property * (e.g. skinnable) */ |