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authorClément Foucault <foucault.clem@gmail.com>2022-01-26 23:57:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-27 00:03:58 +0300
commit4226c484bdbe7336f1221094916fcdfb12850034 (patch)
tree33428e72be40105c222ca77935ee1554b702facc /source/blender/editors/asset/ED_asset_indexer.h
parent55a6a8900aec81e94f4d82401d6051e3b5507c0e (diff)
parentaf87b6d8cb75d9d625378dee25d726a0d55f75c6 (diff)
Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts: # release/scripts/startup/bl_ui/properties_data_camera.py # source/blender/blenkernel/BKE_camera.h # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/camera.c # source/blender/blenlib/BLI_float2.hh # source/blender/blenlib/BLI_float3.hh # source/blender/blenlib/BLI_float4.hh # source/blender/blenlib/BLI_math_geom.h # source/blender/blenlib/intern/math_geom.c # source/blender/draw/CMakeLists.txt # source/blender/draw/engines/basic/basic_engine.c # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lightcache.c # source/blender/draw/engines/eevee/eevee_lightcache.h # source/blender/draw/engines/eevee/eevee_lightprobes.c # source/blender/draw/engines/eevee/eevee_lights.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_occlusion.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_renderpasses.c # source/blender/draw/engines/eevee/eevee_sampling.c # source/blender/draw/engines/eevee/eevee_screen_raytrace.c # source/blender/draw/engines/eevee/eevee_shaders.c # source/blender/draw/engines/eevee/eevee_shadows.c # source/blender/draw/engines/eevee/eevee_shadows_cube.c # source/blender/draw/engines/eevee/eevee_temporal_sampling.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl # source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl # source/blender/draw/engines/eevee/shaders/random_lib.glsl # source/blender/draw/engines/eevee/shaders/shadow_vert.glsl # source/blender/draw/engines/eevee/shaders/surface_lib.glsl # source/blender/draw/engines/eevee/shaders/surface_vert.glsl # source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl # source/blender/draw/engines/external/external_engine.c # source/blender/draw/engines/gpencil/gpencil_engine.c # source/blender/draw/engines/image/image_engine.c # source/blender/draw/engines/overlay/overlay_engine.c # source/blender/draw/engines/select/select_engine.c # source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl # source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl # source/blender/draw/engines/workbench/workbench_engine.c # source/blender/draw/engines/workbench/workbench_shader.c # source/blender/draw/intern/DRW_render.h # source/blender/draw/intern/draw_debug.h # source/blender/draw/intern/draw_manager_data.c # source/blender/draw/intern/draw_manager_exec.c # source/blender/draw/intern/draw_view_data.h # source/blender/gpu/CMakeLists.txt # source/blender/gpu/GPU_material.h # source/blender/gpu/GPU_shader.h # source/blender/gpu/GPU_state.h # source/blender/gpu/GPU_vertex_buffer.h # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/intern/gpu_material_library.h # source/blender/gpu/intern/gpu_node_graph.c # source/blender/gpu/intern/gpu_texture_private.hh # source/blender/gpu/intern/gpu_vertex_buffer.cc # source/blender/gpu/opengl/gl_shader.cc # source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl # source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl # source/blender/nodes/shader/node_shader_tree.cc # source/blender/nodes/shader/nodes/node_shader_background.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c # source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c # source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc # source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc # source/blender/nodes/shader/nodes/node_shader_emission.cc # source/blender/nodes/shader/nodes/node_shader_holdout.cc # source/blender/nodes/shader/nodes/node_shader_output_material.cc # source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c # source/blender/nodes/shader/nodes/node_shader_tex_coord.cc # source/blender/nodes/shader/nodes/node_shader_vector_transform.cc # source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc # source/blender/nodes/shader/nodes/node_shader_volume_principled.cc # source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc # source/blender/render/RE_pipeline.h # source/blender/render/intern/initrender.c
Diffstat (limited to 'source/blender/editors/asset/ED_asset_indexer.h')
-rw-r--r--source/blender/editors/asset/ED_asset_indexer.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/editors/asset/ED_asset_indexer.h b/source/blender/editors/asset/ED_asset_indexer.h
new file mode 100644
index 00000000000..33558d8cda5
--- /dev/null
+++ b/source/blender/editors/asset/ED_asset_indexer.h
@@ -0,0 +1,50 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edasset
+ */
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "ED_file_indexer.h"
+
+/**
+ * File Indexer Service for indexing asset files.
+ *
+ * Opening and parsing a large collection of asset files inside a library can take a lot of time.
+ * To reduce the time it takes the files are indexed.
+ *
+ * - Index files are created for each blend file in the asset library, even when the blend file
+ * doesn't contain any assets.
+ * - Indexes are stored in an persistent cache folder (`BKE_appdir_folder_caches` +
+ * `asset_library_indexes/{asset_library_dir}/{asset_index_file.json}`).
+ * - The content of the indexes are used when:
+ * - Index exists and can be opened
+ * - Last modification date is earlier than the file it represents.
+ * - The index file version is the latest.
+ * - Blend files without any assets can be determined by the size of the index file for some
+ * additional performance.
+ */
+extern const FileIndexerType file_indexer_asset;
+
+#ifdef __cplusplus
+}
+#endif