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authorJulian Eisel <julian@blender.org>2021-07-29 18:10:11 +0300
committerJulian Eisel <julian@blender.org>2021-07-29 18:35:06 +0300
commit5be54cce3692ae590433b786d8007767e3727469 (patch)
tree9d1ea97d5c2bd931f6d0835c817b0aea2e83f6bd /source/blender/editors/asset/ED_asset_list.hh
parentb361b2f21488b99698e0964a919f20e91ad7838d (diff)
Cleanup: Pass asset handle to asset iterator, rather than wrapped file
This iterator was introduced before `AssetHandle` existed, so it was dealing with the file data directly. Now we want as little code as possible to deal with the file data, all access should happen via the `AssetHandle`.
Diffstat (limited to 'source/blender/editors/asset/ED_asset_list.hh')
-rw-r--r--source/blender/editors/asset/ED_asset_list.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/asset/ED_asset_list.hh b/source/blender/editors/asset/ED_asset_list.hh
index 7f41fba3457..fee34d929c2 100644
--- a/source/blender/editors/asset/ED_asset_list.hh
+++ b/source/blender/editors/asset/ED_asset_list.hh
@@ -34,5 +34,5 @@ std::string ED_assetlist_asset_filepath_get(const bContext *C,
const AssetHandle &asset_handle);
/* Can return false to stop iterating. */
-using AssetListIterFn = blender::FunctionRef<bool(FileDirEntry &)>;
+using AssetListIterFn = blender::FunctionRef<bool(AssetHandle)>;
void ED_assetlist_iterate(const AssetLibraryReference *library_reference, AssetListIterFn fn);