Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulian Eisel <julian@blender.org>2021-07-21 21:17:34 +0300
committerJulian Eisel <julian@blender.org>2021-07-21 21:41:29 +0300
commit64bb49fa4e3c8bd7e02fd6e5252e40f089d787de (patch)
tree67c1855bd624ae605ec08ba1295ed2a3b4c2d487 /source/blender/editors/asset/ED_asset_list.hh
parent178086d5810a0de9e1d95c7fbd6c443cd53af40d (diff)
Cleanup: Move reorganize asset files
I'm trying to move away from general files with lots of things in them, and instead have many small & focused files. I find that easier to work with since everything has clear responsibilities, even if there is some minor overhead in managing all these files. I also try to differentiate more clearly between public and internal files. So source files and internal headers are in a `intern/` sub-directory, public functions are in a number of headers one level higher. For convenience and to make this compatible with our existing general headers in `editors/include`, I made the `ED_asset.h` there include all these public headers. This is of course a bit of an experiment, let's see how it works in practice. Also corrected the name of `ED_asset_can_make_single_from_context()`.
Diffstat (limited to 'source/blender/editors/asset/ED_asset_list.hh')
-rw-r--r--source/blender/editors/asset/ED_asset_list.hh38
1 files changed, 38 insertions, 0 deletions
diff --git a/source/blender/editors/asset/ED_asset_list.hh b/source/blender/editors/asset/ED_asset_list.hh
new file mode 100644
index 00000000000..7f41fba3457
--- /dev/null
+++ b/source/blender/editors/asset/ED_asset_list.hh
@@ -0,0 +1,38 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edasset
+ */
+
+#pragma once
+
+#include <string>
+
+#include "BLI_function_ref.hh"
+
+struct AssetLibraryReference;
+struct AssetHandle;
+struct bContext;
+struct FileDirEntry;
+
+std::string ED_assetlist_asset_filepath_get(const bContext *C,
+ const AssetLibraryReference &library_reference,
+ const AssetHandle &asset_handle);
+
+/* Can return false to stop iterating. */
+using AssetListIterFn = blender::FunctionRef<bool(FileDirEntry &)>;
+void ED_assetlist_iterate(const AssetLibraryReference *library_reference, AssetListIterFn fn);