diff options
author | Julian Eisel <julian@blender.org> | 2021-07-21 21:17:34 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-07-21 21:41:29 +0300 |
commit | 64bb49fa4e3c8bd7e02fd6e5252e40f089d787de (patch) | |
tree | 67c1855bd624ae605ec08ba1295ed2a3b4c2d487 /source/blender/editors/asset/ED_asset_list.hh | |
parent | 178086d5810a0de9e1d95c7fbd6c443cd53af40d (diff) |
Cleanup: Move reorganize asset files
I'm trying to move away from general files with lots of things in them,
and instead have many small & focused files. I find that easier to
work with since everything has clear responsibilities, even if there is
some minor overhead in managing all these files.
I also try to differentiate more clearly between public and internal
files. So source files and internal headers are in a `intern/`
sub-directory, public functions are in a number of headers one level
higher.
For convenience and to make this compatible with our existing general
headers in `editors/include`, I made the `ED_asset.h` there include all
these public headers.
This is of course a bit of an experiment, let's see how it works in
practice.
Also corrected the name of `ED_asset_can_make_single_from_context()`.
Diffstat (limited to 'source/blender/editors/asset/ED_asset_list.hh')
-rw-r--r-- | source/blender/editors/asset/ED_asset_list.hh | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/source/blender/editors/asset/ED_asset_list.hh b/source/blender/editors/asset/ED_asset_list.hh new file mode 100644 index 00000000000..7f41fba3457 --- /dev/null +++ b/source/blender/editors/asset/ED_asset_list.hh @@ -0,0 +1,38 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup edasset + */ + +#pragma once + +#include <string> + +#include "BLI_function_ref.hh" + +struct AssetLibraryReference; +struct AssetHandle; +struct bContext; +struct FileDirEntry; + +std::string ED_assetlist_asset_filepath_get(const bContext *C, + const AssetLibraryReference &library_reference, + const AssetHandle &asset_handle); + +/* Can return false to stop iterating. */ +using AssetListIterFn = blender::FunctionRef<bool(FileDirEntry &)>; +void ED_assetlist_iterate(const AssetLibraryReference *library_reference, AssetListIterFn fn); |