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authorGermano Cavalcante <mano-wii>2021-10-25 14:02:08 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-10-25 17:57:26 +0300
commita84f1c02d251a9ce6267030a46e02ed2d3ce22e1 (patch)
tree3f2e33fb29a844c2c5105862dfb99c4fb9aefcde /source/blender/editors/asset/ED_asset_mark_clear.h
parentb17038db31e0dd312dd3987fb9491bf402b3a40a (diff)
Assets: Snapping with visual feedback while dragging
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
Diffstat (limited to 'source/blender/editors/asset/ED_asset_mark_clear.h')
-rw-r--r--source/blender/editors/asset/ED_asset_mark_clear.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/asset/ED_asset_mark_clear.h b/source/blender/editors/asset/ED_asset_mark_clear.h
index bab1d1bf8a5..8e6a8e11d69 100644
--- a/source/blender/editors/asset/ED_asset_mark_clear.h
+++ b/source/blender/editors/asset/ED_asset_mark_clear.h
@@ -26,6 +26,7 @@ extern "C" {
struct ID;
struct bContext;
+struct Main;
/**
* Mark the datablock as asset.
@@ -52,6 +53,8 @@ void ED_asset_generate_preview(const struct bContext *C, struct ID *id);
* \return whether the asset metadata was actually removed; false when the ID was not an asset. */
bool ED_asset_clear_id(struct ID *id);
+void ED_assets_pre_save(struct Main *bmain);
+
bool ED_asset_can_mark_single_from_context(const struct bContext *C);
#ifdef __cplusplus