diff options
author | Julian Eisel <julian@blender.org> | 2021-10-21 22:50:37 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-10-21 23:18:59 +0300 |
commit | 94fb47e57251d662c6cdbcf460c2b52c75b34cb0 (patch) | |
tree | 57ac9406c4d730d7cb4c0367b502a3fdc99ded8f /source/blender/editors/asset/ED_asset_type.h | |
parent | a28614879986c26c7d354ebe659e2e327503ed28 (diff) |
Assets: Enable material and world assets by default
Both material and world assets should be ready to use as non-experimental
feature. They were not enabled by default yet because the work from the
previous commit was needed first.
Objects should follow soon.
Maniphest Task: https://developer.blender.org/T91752
Diffstat (limited to 'source/blender/editors/asset/ED_asset_type.h')
-rw-r--r-- | source/blender/editors/asset/ED_asset_type.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/asset/ED_asset_type.h b/source/blender/editors/asset/ED_asset_type.h index ba0a3d2812f..1030be1ea05 100644 --- a/source/blender/editors/asset/ED_asset_type.h +++ b/source/blender/editors/asset/ED_asset_type.h @@ -48,7 +48,7 @@ int64_t ED_asset_types_supported_as_filter_flags(void); * strings with this (not all UI code supports dynamic strings nicely). * Should start with a consonant, so usages can prefix it with "a" (not "an"). */ -#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Pose Action" +#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Pose Action, or World" #ifdef __cplusplus } |