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authorJulian Eisel <julian@blender.org>2021-10-21 22:50:37 +0300
committerJulian Eisel <julian@blender.org>2021-10-21 23:18:59 +0300
commit94fb47e57251d662c6cdbcf460c2b52c75b34cb0 (patch)
tree57ac9406c4d730d7cb4c0367b502a3fdc99ded8f /source/blender/editors/asset/ED_asset_type.h
parenta28614879986c26c7d354ebe659e2e327503ed28 (diff)
Assets: Enable material and world assets by default
Both material and world assets should be ready to use as non-experimental feature. They were not enabled by default yet because the work from the previous commit was needed first. Objects should follow soon. Maniphest Task: https://developer.blender.org/T91752
Diffstat (limited to 'source/blender/editors/asset/ED_asset_type.h')
-rw-r--r--source/blender/editors/asset/ED_asset_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/asset/ED_asset_type.h b/source/blender/editors/asset/ED_asset_type.h
index ba0a3d2812f..1030be1ea05 100644
--- a/source/blender/editors/asset/ED_asset_type.h
+++ b/source/blender/editors/asset/ED_asset_type.h
@@ -48,7 +48,7 @@ int64_t ED_asset_types_supported_as_filter_flags(void);
* strings with this (not all UI code supports dynamic strings nicely).
* Should start with a consonant, so usages can prefix it with "a" (not "an").
*/
-#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Pose Action"
+#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Pose Action, or World"
#ifdef __cplusplus
}