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authorJulian Eisel <julian@blender.org>2021-07-21 21:17:34 +0300
committerJulian Eisel <julian@blender.org>2021-07-21 21:41:29 +0300
commit64bb49fa4e3c8bd7e02fd6e5252e40f089d787de (patch)
tree67c1855bd624ae605ec08ba1295ed2a3b4c2d487 /source/blender/editors/asset/asset_edit.cc
parent178086d5810a0de9e1d95c7fbd6c443cd53af40d (diff)
Cleanup: Move reorganize asset files
I'm trying to move away from general files with lots of things in them, and instead have many small & focused files. I find that easier to work with since everything has clear responsibilities, even if there is some minor overhead in managing all these files. I also try to differentiate more clearly between public and internal files. So source files and internal headers are in a `intern/` sub-directory, public functions are in a number of headers one level higher. For convenience and to make this compatible with our existing general headers in `editors/include`, I made the `ED_asset.h` there include all these public headers. This is of course a bit of an experiment, let's see how it works in practice. Also corrected the name of `ED_asset_can_make_single_from_context()`.
Diffstat (limited to 'source/blender/editors/asset/asset_edit.cc')
-rw-r--r--source/blender/editors/asset/asset_edit.cc82
1 files changed, 0 insertions, 82 deletions
diff --git a/source/blender/editors/asset/asset_edit.cc b/source/blender/editors/asset/asset_edit.cc
deleted file mode 100644
index c55e7a95120..00000000000
--- a/source/blender/editors/asset/asset_edit.cc
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup edasset
- */
-
-#include <memory>
-#include <string>
-
-#include "BKE_asset.h"
-#include "BKE_context.h"
-#include "BKE_lib_id.h"
-
-#include "BLO_readfile.h"
-
-#include "DNA_ID.h"
-#include "DNA_asset_types.h"
-#include "DNA_space_types.h"
-
-#include "UI_interface_icons.h"
-
-#include "RNA_access.h"
-
-#include "ED_asset.h"
-
-using namespace blender;
-
-bool ED_asset_mark_id(const bContext *C, ID *id)
-{
- if (id->asset_data) {
- return false;
- }
- if (!BKE_id_can_be_asset(id)) {
- return false;
- }
-
- id_fake_user_set(id);
-
- id->asset_data = BKE_asset_metadata_create();
-
- UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true);
-
- /* Important for asset storage to update properly! */
- ED_assetlist_storage_tag_main_data_dirty();
-
- return true;
-}
-
-bool ED_asset_clear_id(ID *id)
-{
- if (!id->asset_data) {
- return false;
- }
- BKE_asset_metadata_free(&id->asset_data);
- /* Don't clear fake user here, there's no guarantee that it was actually set by
- * #ED_asset_mark_id(), it might have been something/someone else. */
-
- /* Important for asset storage to update properly! */
- ED_assetlist_storage_tag_main_data_dirty();
-
- return true;
-}
-
-bool ED_asset_can_make_single_from_context(const bContext *C)
-{
- /* Context needs a "id" pointer to be set for #ASSET_OT_mark()/#ASSET_OT_clear() to use. */
- return CTX_data_pointer_get_type_silent(C, "id", &RNA_ID).data != nullptr;
-}