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authorJulian Eisel <julian@blender.org>2021-07-08 23:16:50 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commit7898089de3f20b08a08516bd2fd2be7dd1c565fe (patch)
treeec3c1aebe9bb6926208dd5802a1f9af57302c326 /source/blender/editors/asset/asset_edit.cc
parent59f9a5e6ac6f5bff914204ef299cba27bb5016eb (diff)
Assets: Add an active asset library per workspace, for the UI to use
This per-workspace active asset library will be used by the asset views later. Note that Asset Browsers have their own active asset library, overriding the one from the workspace. As part of this the `FileSelectAssetLibraryUID` type gets replaced by `AssetLibraryReference` which is on the asset level now, not the File/Asset Browser level. But some more work is needed to complete that, which is better done in a separate commit. This also moves the asset library from/to enum-value logic from RNA to the editor asset level, which will later be used by the asset view.
Diffstat (limited to 'source/blender/editors/asset/asset_edit.cc')
-rw-r--r--source/blender/editors/asset/asset_edit.cc53
1 files changed, 53 insertions, 0 deletions
diff --git a/source/blender/editors/asset/asset_edit.cc b/source/blender/editors/asset/asset_edit.cc
index d20de4141cb..5ae07a54b11 100644
--- a/source/blender/editors/asset/asset_edit.cc
+++ b/source/blender/editors/asset/asset_edit.cc
@@ -65,3 +65,56 @@ bool ED_asset_can_make_single_from_context(const bContext *C)
/* Context needs a "id" pointer to be set for #ASSET_OT_mark()/#ASSET_OT_clear() to use. */
return CTX_data_pointer_get_type_silent(C, "id", &RNA_ID).data != nullptr;
}
+
+/* TODO better place? */
+/* TODO What about the setter and the itemf? */
+#include "BKE_preferences.h"
+#include "DNA_asset_types.h"
+#include "DNA_userdef_types.h"
+int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library)
+{
+ /* Simple case: Predefined repo, just set the value. */
+ if (library->type < ASSET_LIBRARY_CUSTOM) {
+ return library->type;
+ }
+
+ /* Note that the path isn't checked for validity here. If an invalid library path is used, the
+ * Asset Browser can give a nice hint on what's wrong. */
+ const bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
+ &U, library->custom_library_index);
+ if (user_library) {
+ return ASSET_LIBRARY_CUSTOM + library->custom_library_index;
+ }
+
+ BLI_assert(0);
+ return ASSET_LIBRARY_LOCAL;
+}
+
+AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
+{
+ AssetLibraryReference library;
+
+ /* Simple case: Predefined repo, just set the value. */
+ if (value < ASSET_LIBRARY_CUSTOM) {
+ library.type = value;
+ library.custom_library_index = -1;
+ BLI_assert(ELEM(value, ASSET_LIBRARY_LOCAL));
+ return library;
+ }
+
+ const bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
+ &U, value - ASSET_LIBRARY_CUSTOM);
+
+ /* Note that the path isn't checked for validity here. If an invalid library path is used, the
+ * Asset Browser can give a nice hint on what's wrong. */
+ const bool is_valid = (user_library->name[0] && user_library->path[0]);
+ if (!user_library) {
+ library.type = ASSET_LIBRARY_LOCAL;
+ library.custom_library_index = -1;
+ }
+ else if (user_library && is_valid) {
+ library.custom_library_index = value - ASSET_LIBRARY_CUSTOM;
+ library.type = ASSET_LIBRARY_CUSTOM;
+ }
+ return library;
+}