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authorJulian Eisel <julian@blender.org>2021-11-01 15:21:07 +0300
committerJulian Eisel <julian@blender.org>2021-11-01 15:21:07 +0300
commit7150f919d3ca6638b6c0e0f2389b88f15db5f171 (patch)
tree7d968ee7fbaaf7e72c3f310e52c0dc91b2d37dfc /source/blender/editors/asset/intern/asset_ops.cc
parent0eb63328e89bee7aa7d57ccd466de094ee3389e4 (diff)
Cleanup: Remove unused headers in asset files
Also move system includes first, like we have it elsewhere in Blender.
Diffstat (limited to 'source/blender/editors/asset/intern/asset_ops.cc')
-rw-r--r--source/blender/editors/asset/intern/asset_ops.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/asset/intern/asset_ops.cc b/source/blender/editors/asset/intern/asset_ops.cc
index d2fd8ab88a4..f7c567c89f6 100644
--- a/source/blender/editors/asset/intern/asset_ops.cc
+++ b/source/blender/editors/asset/intern/asset_ops.cc
@@ -18,19 +18,13 @@
* \ingroup edasset
*/
-#include "BKE_asset.h"
-#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.hh"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_report.h"
-#include "BLI_string_ref.hh"
-#include "BLI_vector.hh"
-
#include "ED_asset.h"
-#include "ED_asset_catalog.hh"
/* XXX needs access to the file list, should all be done via the asset system in future. */
#include "ED_fileselect.h"
@@ -38,7 +32,6 @@
#include "RNA_define.h"
#include "WM_api.h"
-#include "WM_types.h"
using namespace blender;