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authorSybren A. Stüvel <sybren@blender.org>2021-12-06 19:40:51 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-12-06 19:42:16 +0300
commit0c703b856b59d0542bc4e2b244afcfb5aa3a09e2 (patch)
tree7b0356b54a153981b348067c1785fe0d08cdbfcd /source/blender/editors/asset/intern
parent86992a96b8ae77c879e1f4b9c55ec05bfccec0a9 (diff)
Disable asset indexing in the Asset List
Asset indexing should be disabled, but this was overlooked in the asset list (used for the pose library in the 3D View).
Diffstat (limited to 'source/blender/editors/asset/intern')
-rw-r--r--source/blender/editors/asset/intern/asset_list.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index 6079e91d5f5..1a15d314c1f 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -49,6 +49,10 @@
#include "ED_asset_list.hh"
#include "asset_library_reference.hh"
+/* Enable asset indexing. Currently disabled as ID properties aren't indexed yet and is needed for
+ * object snapping. See {D12990}. */
+//#define SPACE_FILE_ENABLE_ASSET_INDEXING
+
namespace blender::ed::asset {
/* -------------------------------------------------------------------- */
@@ -169,7 +173,10 @@ void AssetList::setup()
true,
"",
"");
+
+#ifdef SPACE_FILE_ENABLE_ASSET_INDEXING
filelist_setindexer(files, &file_indexer_asset);
+#endif
char path[FILE_MAXDIR] = "";
if (user_library) {