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authorJeroen Bakker <jeroen@blender.org>2022-01-18 13:20:50 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-18 13:20:50 +0300
commitfce0b824a767331f1d018e98f5400d376364591f (patch)
tree88e3c002207e0414048949ca3e337a844f258667 /source/blender/editors/asset/intern
parent36068487d076bfd8320d9d6b05b69a6a8966c78b (diff)
Assets: Enabling Asset Indexing.
Asset indexing was disabled as ID property indexing wasn't supported. Now that ID property support is added we can enable asset indexing. Check {T91406} for more information about asset indexing.
Diffstat (limited to 'source/blender/editors/asset/intern')
-rw-r--r--source/blender/editors/asset/intern/asset_list.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index 1bfdd83b8e3..c075ae390d9 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -49,10 +49,6 @@
#include "ED_asset_list.hh"
#include "asset_library_reference.hh"
-/* Enable asset indexing. Currently disabled as ID properties aren't indexed yet and is needed for
- * object snapping. See {D12990}. */
-//#define SPACE_FILE_ENABLE_ASSET_INDEXING
-
namespace blender::ed::asset {
/* -------------------------------------------------------------------- */
@@ -174,9 +170,7 @@ void AssetList::setup()
"",
"");
-#ifdef SPACE_FILE_ENABLE_ASSET_INDEXING
filelist_setindexer(files, &file_indexer_asset);
-#endif
char path[FILE_MAXDIR] = "";
if (user_library) {