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authorCampbell Barton <ideasman42@gmail.com>2021-07-16 04:45:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-16 04:45:51 +0300
commit09b89da349fd08aea811cc770cf627fbda6d75ba (patch)
treeb2795b0bdbf3cb391b597800340000865bb3685f /source/blender/editors/asset
parentd3c454d66c0a730eafa7edecec158ca3b9edb2d7 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors/asset')
-rw-r--r--source/blender/editors/asset/asset_edit.cc6
-rw-r--r--source/blender/editors/asset/asset_list.cc6
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/asset/asset_edit.cc b/source/blender/editors/asset/asset_edit.cc
index 0937af0dbf1..f4860737193 100644
--- a/source/blender/editors/asset/asset_edit.cc
+++ b/source/blender/editors/asset/asset_edit.cc
@@ -82,13 +82,13 @@ bool ED_asset_can_make_single_from_context(const bContext *C)
}
/* TODO better place? */
-/* TODO What about the setter and the itemf? */
+/* TODO What about the setter and the `itemf` callback? */
#include "BKE_preferences.h"
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library)
{
- /* Simple case: Predefined repo, just set the value. */
+ /* Simple case: Predefined repository, just set the value. */
if (library->type < ASSET_LIBRARY_CUSTOM) {
return library->type;
}
@@ -109,7 +109,7 @@ AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
{
AssetLibraryReference library;
- /* Simple case: Predefined repo, just set the value. */
+ /* Simple case: Predefined repository, just set the value. */
if (value < ASSET_LIBRARY_CUSTOM) {
library.type = value;
library.custom_library_index = -1;
diff --git a/source/blender/editors/asset/asset_list.cc b/source/blender/editors/asset/asset_list.cc
index e8ed3958231..dd1c5f360a0 100644
--- a/source/blender/editors/asset/asset_list.cc
+++ b/source/blender/editors/asset/asset_list.cc
@@ -60,7 +60,7 @@ class AssetLibraryReferenceWrapper {
const AssetLibraryReference reference_;
public:
- /* Intentionally not `explicit`, allow implicit conversion for convienience. Might have to be
+ /* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be
* NOLINT */
AssetLibraryReferenceWrapper(const AssetLibraryReference &reference);
~AssetLibraryReferenceWrapper() = default;
@@ -348,7 +348,7 @@ void AssetList::tagMainDataDirty() const
void AssetList::remapID(ID * /*id_old*/, ID * /*id_new*/) const
{
- /* Trigger full refetch of the file list if main data was changed, don't even attempt remap
+ /* Trigger full re-fetch of the file list if main data was changed, don't even attempt remap
* pointers. We could give file list types a id-remap callback, but it's probably not worth it.
* Refreshing local file lists is relatively cheap. */
tagMainDataDirty();
@@ -605,7 +605,7 @@ int ED_assetlist_size(const AssetLibraryReference *library_reference)
}
/**
- * Tag all asset lists in the storage that show main data as needing an update (refetch).
+ * Tag all asset lists in the storage that show main data as needing an update (re-fetch).
*
* This only tags the data. If the asset list is visible on screen, the space is still responsible
* for ensuring the necessary redraw. It can use #ED_assetlist_listen() to check if the asset-list