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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/curve/editcurve.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/curve/editcurve.c')
-rw-r--r--source/blender/editors/curve/editcurve.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index a37063a076d..ee1a48e9f1e 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5671,13 +5671,13 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
copy_v3_v3(location, vc.scene->cursor.location);
}
- ED_view3d_win_to_3d_int(vc.v3d, vc.ar, location, event->mval, location);
+ ED_view3d_win_to_3d_int(vc.v3d, vc.region, location, event->mval, location);
if (use_proj) {
const float mval[2] = {UNPACK2(event->mval)};
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- vc.bmain, vc.scene, vc.depsgraph, 0, vc.ar, vc.v3d);
+ vc.bmain, vc.scene, vc.depsgraph, 0, vc.region, vc.v3d);
ED_transform_snap_object_project_view3d(
snap_context,