diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
commit | b4d053efc75424fca4b413ac1bc7a7e826fac629 (patch) | |
tree | 80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/curve/editcurve_paint.c | |
parent | 349946bd010b1112b13c8594aabfb318c330bc0d (diff) |
Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/curve/editcurve_paint.c')
-rw-r--r-- | source/blender/editors/curve/editcurve_paint.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index e9d214157c0..6d29d2def97 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -471,9 +471,9 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS float color[3]; UI_GetThemeColor3fv(TH_WIRE, color); - Batch *sphere = Batch_get_sphere(0); + Gwn_Batch *sphere = Batch_get_sphere(0); Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR); - Batch_Uniform3fv(sphere, "color", color); + GWN_batch_uniform_3fv(sphere, "color", color); /* scale to edit-mode space */ gpuPushMatrix(); @@ -491,7 +491,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS gpuPushMatrix(); gpuScaleUniform(radius); - Batch_draw(sphere); + GWN_batch_draw(sphere); gpuPopMatrix(); location_prev = selem->location_local; @@ -514,15 +514,15 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS } { - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); imm_cpack(0x0); - immBegin(PRIM_LINE_STRIP, stroke_len); + immBegin(GWN_PRIM_LINE_STRIP, stroke_len); glLineWidth(3.0f); if (v3d->zbuf) { @@ -536,7 +536,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS immEnd(); imm_cpack(0xffffffff); - immBegin(PRIM_LINE_STRIP, stroke_len); + immBegin(GWN_PRIM_LINE_STRIP, stroke_len); glLineWidth(1.0f); for (int i = 0; i < stroke_len; i++) { |