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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-14 02:49:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-14 02:49:16 +0300 |
commit | 10892944399ebca856163cc8c805c0de3c598614 (patch) | |
tree | 40a82f0f02e4f4a831757fec1d350b2fc2dca79d /source/blender/editors/curve/editcurve_paint.c | |
parent | 7fc632a8564000731779bb66c7ddd6066b6511cd (diff) |
OpenGL immediate mode: Remove unecessary light shader
Diffstat (limited to 'source/blender/editors/curve/editcurve_paint.c')
-rw-r--r-- | source/blender/editors/curve/editcurve_paint.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 01d9167cdb7..7b93e00b86d 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -479,13 +479,9 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS float color[3]; UI_GetThemeColor3fv(TH_WIRE, color); - /* silly light-less shader, non-critical task, so it's fine */ - float light[3] = {0.0f, 0.0f, 0.0f}; - Batch *sphere = Batch_get_sphere(0); - Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING); + Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR); Batch_Uniform3fv(sphere, "color", color); - Batch_Uniform3fv(sphere, "light", light); /* scale to edit-mode space */ gpuMatrixBegin3D_legacy(); |